local mfl, mce, mmi = math.floor, math.ceil, math.min local SegTree = {} SegTree.updateAll = function(self) for i = self.stagenum - 1, 1, -1 do for j = 1, self.cnt[i] do self.stage[i][j] = self.func(self.stage[i + 1][j * 2 - 1], self.stage[i + 1][j * 2]) end end end SegTree.create = function(self, ary, func, emptyvalue) self.func, self.emptyvalue = func, emptyvalue local stagenum, mul = 1, 1 self.cnt, self.stage, self.size = {1}, {{}}, {} while mul < #ary do mul, stagenum = mul * 2, stagenum + 1 self.cnt[stagenum], self.stage[stagenum] = mul, {} end for i = 1, stagenum do self.size[i] = self.cnt[stagenum + 1 - i] end self.stagenum = stagenum for i = 1, #ary do self.stage[stagenum][i] = ary[i] end for i = #ary + 1, mul do self.stage[stagenum][i] = emptyvalue end self:updateAll() end SegTree.getRange = function(self, left, right) if left == right then return self.stage[self.stagenum][left] end local start_stage = 1 while right - left + 1 < self.size[start_stage] do start_stage = start_stage + 1 end local ret = self.emptyvalue local t1, t2, t3 = {start_stage}, {left}, {right} while 0 < #t1 do local stage, l, r = t1[#t1], t2[#t1], t3[#t1] table.remove(t1) table.remove(t2) table.remove(t3) local sz = self.size[stage] if (l - 1) % sz ~= 0 then local newr = mmi(r, mce((l - 1) / sz) * sz) table.insert(t1, stage + 1) table.insert(t2, l) table.insert(t3, newr) l = newr + 1 end if sz <= r + 1 - l then ret = self.func(ret, self.stage[stage][mce(l / sz)]) l = l + sz end if l <= r then table.insert(t1, stage + 1) table.insert(t2, l) table.insert(t3, r) end end return ret end SegTree.getValue = function(self, idx) return self.stage[self.stagenum][idx] end SegTree.setValue = function(self, idx, value) self.stage[self.stagenum][idx][2] = value for i = self.stagenum - 1, 1, -1 do local dst = mce(idx / 2) local rem = dst * 4 - 1 - idx self.stage[i][dst] = self.func(self.stage[i + 1][idx], self.stage[i + 1][rem]) idx = dst end end SegTree.new = function(ary, func, emptyvalue) local obj = {} setmetatable(obj, {__index = SegTree}) obj:create(ary, func, emptyvalue) return obj end local n, q = io.read("*n", "*n") local a = {} for i = 1, n do a[i] = {i, io.read("*n")} end local st = SegTree.new(a, function(x, y) return x[2] < y[2] and x or y end, {0, 200000}) for i = 1, q do local tp, l, r = io.read("*n", "*n", "*n") if tp == 1 then local lv, rv = st:getValue(l)[2], st:getValue(r)[2] st:setValue(l, rv) st:setValue(r, lv) else print(st:getRange(l, r)[1]) end end