// includes {{{ #include #include #include #include #include #include #include #include #include #include #include #include #include #include // #include // #include // #include // #include // }}} using namespace std; using ll = long long; // LazySegmentTree( size [, initial] ) // LazySegmentTree( ) /// --- LazySegmentTree {{{ /// #include #include #include #include template < class M_act > struct LazySegmentTree { public: using Monoid = typename M_act::Monoid; using X = typename Monoid::T; using M = typename M_act::M; private: size_t n; int h; vector< X > data; vector< M > lazy; vector< size_t > nodeLength; // call before use data[i] void eval(size_t i) { if(lazy[i] == M_act::identity()) return; data[i] = M_act::actInto(lazy[i], nodeLength[i], data[i]); if(i < n) { lazy[i * 2] = M_act::op(lazy[i], lazy[i * 2]); lazy[i * 2 + 1] = M_act::op(lazy[i], lazy[i * 2 + 1]); } lazy[i] = M_act::identity(); } // call before use seg[i] = data[i + n] void evalDown(size_t i) { i += n; for(int j = h - 1; j >= 0; j--) eval(i >> j); } // call after touch seg[i] = data[i + n] void propUp(size_t i) { i += n; while(i >>= 1) eval(i * 2), eval(i * 2 + 1), data[i] = Monoid::op(data[i * 2], data[i * 2 + 1]); } public: LazySegmentTree() : n(0) {} LazySegmentTree(size_t n, X initial = Monoid::identity()) : n(n) { if(n > 0) { h = 1; while(1u << h < n) h++; data.resize(2 * n, initial); lazy.resize(2 * n, M_act::identity()); nodeLength.resize(2 * n, 1); for(size_t i = n - 1; i > 0; i--) // fill from deep data[i] = Monoid::op(data[i * 2], data[i * 2 + 1]), nodeLength[i] = nodeLength[i * 2] + nodeLength[i * 2 + 1]; } } template < class InputIter, class = typename iterator_traits< InputIter >::value_type > LazySegmentTree(InputIter first, InputIter last) : LazySegmentTree(distance(first, last)) { if(n > 0) { copy(first, last, begin(data) + n); for(size_t i = n - 1; i > 0; i--) // fill from deep data[i] = Monoid::op(data[i * 2], data[i * 2 + 1]); } } LazySegmentTree(vector< X > v) : LazySegmentTree(v.begin(), v.end()) {} LazySegmentTree(initializer_list< X > v) : LazySegmentTree(v.begin(), v.end()) {} void act(int l, int r, const M &m) { if(l < 0) l = 0; if(l >= r) return; if(r > (int) n) r = n; evalDown(l); evalDown(r - 1); int tl = l, tr = r; for(l += n, r += n; l < r; l >>= 1, r >>= 1) { if(l & 1) eval(l), lazy[l] = m, eval(l), l++; if(r & 1) --r, eval(r), lazy[r] = m, eval(r); } propUp(tl); propUp(tr - 1); } void set(size_t i, const X &x) { assert(i < n); evalDown(i); data[i + n] = x; propUp(i); } X get(size_t i) { assert(i < n); evalDown(i); return data[i + n]; } X fold(int l, int r) { if(l < 0) l = 0; if(l >= r) return Monoid::identity(); if(r > (int) n) r = n; evalDown(l); evalDown(r - 1); X tmpL = Monoid::identity(), tmpR = Monoid::identity(); for(l += n, r += n; l < r; l >>= 1, r >>= 1) { if(l & 1) eval(l), tmpL = Monoid::op(tmpL, data[l]), l++; if(r & 1) --r, eval(r), tmpR = Monoid::op(data[r], tmpR); } return Monoid::op(tmpL, tmpR); } int size() { return n; } inline void dum(int r = -1) { #ifdef DEBUG if(r < 0) r = n; DEBUG_OUT << "{"; for(int i = 0; i < min(r, (int) n); i++) DEBUG_OUT << (i ? ", " : "") << get(i); DEBUG_OUT << "}" << endl; #endif } }; /// }}}--- /// /// --- Monoid examples {{{ /// constexpr long long inf_monoid = 1e18 + 100; #include struct Nothing { using T = char; using Monoid = Nothing; using M = T; static constexpr T op(const T &, const T &) { return T(); } static constexpr T identity() { return T(); } template < class X > static constexpr X actInto(const M &, long long, const X &x) { return x; } }; template < class U = long long > struct RangeMin { using T = U; static T op(const T &a, const T &b) { return std::min< T >(a, b); } static constexpr T identity() { return T(inf_monoid); } }; template < class U = long long > struct RangeMax { using T = U; static T op(const T &a, const T &b) { return std::max< T >(a, b); } static constexpr T identity() { return T(-inf_monoid); } }; template < class U = long long > struct RangeSum { using T = U; static T op(const T &a, const T &b) { return a + b; } static constexpr T identity() { return T(0); } }; template < class U > struct RangeProd { using T = U; static T op(const T &a, const T &b) { return a * b; } static constexpr T identity() { return T(1); } }; template < class U = long long > struct RangeOr { using T = U; static T op(const T &a, const T &b) { return a | b; } static constexpr T identity() { return T(0); } }; #include template < class U = long long > struct RangeAnd { using T = U; static T op(const T &a, const T &b) { return a & b; } static constexpr T identity() { return T(-1); } }; template < size_t N > struct RangeAnd< std::bitset< N > > { using T = std::bitset< N >; static T op(const T &a, const T &b) { return a & b; } static constexpr T identity() { return std::bitset< N >().set(); } }; /// }}}--- /// /// --- M_act examples {{{ /// template < class U = long long, class V = U > struct RangeMinAdd { using X = U; using M = V; using Monoid = RangeMin< U >; static M op(const M &a, const M &b) { return a + b; } static constexpr M identity() { return 0; } static X actInto(const M &m, long long, const X &x) { return m + x; } }; template < class U = long long, class V = U > struct RangeMaxAdd { using X = U; using M = V; using Monoid = RangeMax< U >; static M op(const M &a, const M &b) { return a + b; } static constexpr M identity() { return 0; } static X actInto(const M &m, long long, const X &x) { return m + x; } }; template < class U = long long, class V = U > struct RangeMinSet { using M = U; using Monoid = RangeMin< U >; using X = typename Monoid::T; static M op(const M &a, const M &b) { return a == identity() ? b : a; } static constexpr M identity() { return M(-inf_monoid); } static X actInto(const M &m, long long, const X &x) { return m == identity() ? x : m; } }; template < class U = long long, class V = U > struct RangeMaxSet { using M = U; using Monoid = RangeMax< U >; using X = typename Monoid::T; static M op(const M &a, const M &b) { return a == identity() ? b : a; } static constexpr M identity() { return M(-inf_monoid); } static X actInto(const M &m, long long, const X &x) { return m == identity() ? x : m; } }; template < class U = long long, class V = U > struct RangeSumAdd { using X = U; using M = V; using Monoid = RangeSum< U >; static M op(const M &a, const M &b) { return a + b; } static constexpr M identity() { return 0; } static X actInto(const M &m, long long n, const X &x) { return m * n + x; } }; template < class U = long long, class V = U > struct RangeSumSet { using X = U; using M = V; using Monoid = RangeSum< U >; static M op(const M &a, const M &b) { return a == identity() ? a : b; } static constexpr M identity() { return M(-inf_monoid); } static X actInto(const M &m, long long n, const X &x) { return m == identity() ? x : m * n; } }; template < class U, class V = U > struct RangeProdMul { using X = U; using M = V; using Monoid = RangeProd< U >; static M mpow(M a, long long b) { X r(1); while(b) { if(b & 1) r = r * a; a = a * a; b >>= 1; } return r; } static M op(const M &a, const M &b) { return a * b; } static constexpr M identity() { return M(1); } static X actInto(const M &m, long long n, const X &x) { return x * mpow(m, n); } }; template < class U, class V = U > struct RangeProdSet { using X = U; using M = V; using Monoid = RangeProd< U >; static M op(const M &a, const M &b) { return a == identity() ? b : a; } static constexpr M identity() { return V::unused; } static X actInto(const M &m, long long n, const X &) { if(m == identity()) return; return RangeProdMul< U, V >::mpow(m, n); } }; template < class U = long long, class V = U > struct RangeOrSet { using X = U; using M = V; using Monoid = RangeOr< U >; static M op(const M &a, const M &b) { return a == identity() ? b : a; } static constexpr M identity() { return M(-inf_monoid); } static X actInto(const M &m, long long, const X &x) { return m == identity() ? x : m; } }; template < class U = long long, class V = U > struct RangeAndSet { using X = U; using M = V; using Monoid = RangeAnd< U >; static M op(const M &a, const M &b) { return a == identity() ? b : a; } static constexpr M identity() { return M(-inf_monoid); } static X actInto(const M &m, long long, const X &x) { return m == identity() ? x : m; } }; template < class U = long long, class V = U > struct RangeOr2 { using X = U; using M = V; using Monoid = RangeOr< U >; static M op(const M &a, const M &b) { return a | b; } static constexpr M identity() { return M(0); } static X actInto(const M &m, long long, const X &x) { return m | x; } }; template < class U = long long, class V = U > struct RangeAnd2 { using X = U; using M = V; using Monoid = RangeAnd< U >; static M op(const M &a, const M &b) { return a & b; } static constexpr M identity() { return M(-1); } static X actInto(const M &m, long long, const X &x) { return m & x; } }; template < class U, size_t N > struct RangeAnd2< U, std::bitset< N > > { using X = U; using M = std::bitset< N >; using Monoid = RangeAnd< U >; static M op(const M &a, const M &b) { return a & b; } static constexpr M identity() { return std::bitset< N >().set(); } static X actInto(const M &m, long long, const X &x) { return m & x; } }; /// }}}--- /// // my monoid, m-act {{{ struct MyMonoid { using T = tuple; // 和, 奇数の数, 区間長 static T op(const T &a, const T &b) { ll sumA, oddA, lenA; ll sumB, oddB, lenB; tie(sumA, oddA, lenA) = a; tie(sumB, oddB, lenB) = b; return T(sumA + sumB, oddA + oddB, lenA + lenB); } static constexpr T identity() { return T(0, 0, 0); } }; struct MyMAct { using Monoid = MyMonoid; using X = Monoid::T; using M = pair; static M op(M a, M b) { if(a.second) { if(b.first % 2 == 1) a.second = 3 - a.second; if(b.second == 2) a.second = 3 - a.second; return a; } b.first += a.first; return b; } static constexpr M identity() { return M(0, 0); } static X actInto(const M &m, long long, X x) { if(m.second) { get<0>(x) = get<1>(x); if(m.second == 2) get<0>(x) = get<1>(x) = get<2>(x) - get<0>(x); } get<0>(x) += m.first * get<2>(x); /////////////////// if(m.first % 2 == 1) get<1>(x) = get<2>(x) - get<1>(x); return x; } }; // }}} using Seg = LazySegmentTree< MyMAct >; int n, q; int main() { std::ios::sync_with_stdio(false), std::cin.tie(0); cin >> n >> q; // dump(MyMAct::op({0, 1}, {0, 1})); // dump(MyMAct::op({2, 1}, {3, 0})); // dump(MyMAct::op({2, 2}, {30, 2})); Seg seg(n); for(int i = 0; i < n; i++) { int a; cin >> a; seg.set(i, make_tuple(a, a % 2, 1)); } for(int i = 0; i < q; i++) { int t, l, r; cin >> t >> l >> r; l--; if(t == 1) { seg.act(l, r, make_pair(0, 1)); } else if(t == 2){ int x; cin >> x; seg.act(l, r, make_pair(x, 0)); } else { cout << get<0>(seg.fold(l, r)) << "\n"; } } return 0; }