#include #include #include #include using namespace std; typedef long long ll; namespace v2d { struct Vec2 { //2次元ベクトルのクラス double x, y; Vec2(double _x, double _y) { x = _x, y = _y; } Vec2() { x = 0, y = 0; } Vec2 operator+() const { return *this; } Vec2 operator-() const { return{ -x, -y }; } Vec2 operator+ (const Vec2& b) const { return{ x + b.x, y + b.y }; } Vec2 operator- (const Vec2& b) const { return{ x - b.x, y - b.y }; } Vec2 operator* (const double b) const { return{ x * b, y * b }; } Vec2 operator/ (const double b) const { return{ x / b, y / b }; } Vec2 operator+= (const Vec2& b) { x += b.x, y += b.y; return *this; } Vec2 operator-= (const Vec2& b) { x -= b.x, y -= b.y; return *this; } Vec2 operator*= (const double b) { x *= b, y *= b; return *this; } Vec2 operator/= (const double b) { x /= b, y /= b; return *this; } bool operator== (const Vec2& b) { return b.x == x && b.y == y; } double lengthSquare() { return (x * x + y * y); } double length() { return std::sqrt(lengthSquare()); } double dot(const Vec2& b) { return x * b.x + y * b.y; } double cross(const Vec2& b) { //Generally, cross product is vector, but in 2D, cross product is also scalar. return x * b.y - y * b.x; } double distanceFrom(const Vec2& b) { return std::sqrt((x - b.x) * (x - b.x) + (y - b.y) * (y - b.y)); } Vec2 normalized() { return{ x / length(), y / length() }; } bool isZero() { return x == 0.0 && y == 0.0; } }; inline Vec2 operator*(double a, const Vec2& b) { return{ b.x * a, b.y * a }; } template inline std::basic_ostream& operator <<(std::basic_ostream& os, const Vec2& v) { return os << Char('(') << v.x << Char(',') << v.y << Char(')'); } template inline std::basic_istream& operator >> (std::basic_istream& is, Vec2& v) { return is >> v.x >> v.y; } } using namespace v2d; namespace convex_hull { const double EPS = 1e-10; vector ans; void calc(vector& candidate) { const int Size = candidate.size(); ll sx = candidate[0].x, sy = candidate[0].y; int idx = 0; for (int i = 1; i < Size; i++) { if (sx >= candidate[i].x && sy >= candidate[i].y) { sx = candidate[i].x, sy = candidate[i].y, idx = i; } } vector> sortlist; for (int i = 0; i < Size; i++) { v2d::Vec2 tmp; if (v2d::Vec2(candidate[i].x - sx, candidate[i].y - sy) == v2d::Vec2(0, 0)) { sortlist.push_back(make_pair(-acos(-1) - 1.0, i));//始点が確実に最初に来るようにする } else { sortlist.push_back(make_pair(atan2(candidate[i].y - sy, candidate[i].x - sx), i)); } } sort(sortlist.begin(), sortlist.end()); ans.push_back(sortlist[0].second); ans.push_back(sortlist[1].second); for (int i = 2; i < Size; i++) { while (ans.size() >= 2 && v2d::Vec2(candidate[ans.back()] - candidate[ans[ans.size() - 2]]). cross(v2d::Vec2(candidate[sortlist[i].second] - candidate[ans.back()])) <= 0) { //不適格な点を取り除く ans.pop_back(); } ans.push_back(sortlist[i].second); } } } int main() { vector pos(5); for (int i = 0; i < 5; i++)cin >> pos[i]; convex_hull::calc(pos); if (convex_hull::ans.size() == 5) { cout << "YES" << endl; } else { cout << "NO" << endl; } return 0; }