#include using namespace std; using int64 = long long; const int mod = (int) (1e9 + 7); const int64 infll = (1LL << 62) - 1; const int inf = (1 << 30) - 1; struct IoSetup { IoSetup() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(10); cerr << fixed << setprecision(10); } } iosetup; template< typename T1, typename T2 > ostream &operator<<(ostream &os, const pair< T1, T2 > &p) { os << p.first << " " << p.second; return os; } template< typename T1, typename T2 > istream &operator>>(istream &is, pair< T1, T2 > &p) { is >> p.first >> p.second; return is; } template< typename T > ostream &operator<<(ostream &os, const vector< T > &v) { for(int i = 0; i < (int) v.size(); i++) { os << v[i] << (i + 1 != v.size() ? " " : ""); } return os; } template< typename T > istream &operator>>(istream &is, vector< T > &v) { for(T &in : v) is >> in; return is; } template< typename T1, typename T2 > inline bool chmax(T1 &a, T2 b) { return a < b && (a = b, true); } template< typename T1, typename T2 > inline bool chmin(T1 &a, T2 b) { return a > b && (a = b, true); } template< typename T = int64 > vector< T > make_v(size_t a) { return vector< T >(a); } template< typename T, typename... Ts > auto make_v(size_t a, Ts... ts) { return vector< decltype(make_v< T >(ts...)) >(a, make_v< T >(ts...)); } template< typename T, typename V > typename enable_if< is_class< T >::value == 0 >::type fill_v(T &t, const V &v) { t = v; } template< typename T, typename V > typename enable_if< is_class< T >::value != 0 >::type fill_v(T &t, const V &v) { for(auto &e : t) fill_v(e, v); } template< typename F > struct FixPoint : F { FixPoint(F &&f) : F(forward< F >(f)) {} template< typename... Args > decltype(auto) operator()(Args &&... args) const { return F::operator()(*this, forward< Args >(args)...); } }; template< typename F > inline decltype(auto) MFP(F &&f) { return FixPoint< F >{forward< F >(f)}; } using Point = pair< int, int >; Point operator-(const Point &a, const Point &b) { return {a.first - b.first, a.second - b.second}; } int cross(const Point &a, const Point &b) { return a.first * b.second + a.second * b.first; } int dot(const Point &a, const Point &b) { return a.first * b.first + a.second * b.second; } int norm(const Point &a) { return a.first * a.first + a.second * a.second; } int ccw(const Point &a, Point b, Point c) { b = b - a, c = c - a; if(cross(b, c) > 0) return true; // "COUNTER_CLOCKWISE" if(cross(b, c) < 0) return true; // "CLOCKWISE" if(dot(b, c) < 0) return true; // "ONLINE_BACK" if(norm(b) <= norm(c)) return true; // "ONLINE_FRONT" return false; } template< int mod > struct ModInt { int x; ModInt() : x(0) {} ModInt(int64_t y) : x(y >= 0 ? y % mod : (mod - (-y) % mod) % mod) {} ModInt &operator+=(const ModInt &p) { if((x += p.x) >= mod) x -= mod; return *this; } ModInt &operator-=(const ModInt &p) { if((x += mod - p.x) >= mod) x -= mod; return *this; } ModInt &operator*=(const ModInt &p) { x = (int) (1LL * x * p.x % mod); return *this; } ModInt &operator/=(const ModInt &p) { *this *= p.inverse(); return *this; } ModInt operator-() const { return ModInt(-x); } ModInt operator+(const ModInt &p) const { return ModInt(*this) += p; } ModInt operator-(const ModInt &p) const { return ModInt(*this) -= p; } ModInt operator*(const ModInt &p) const { return ModInt(*this) *= p; } ModInt operator/(const ModInt &p) const { return ModInt(*this) /= p; } bool operator==(const ModInt &p) const { return x == p.x; } bool operator!=(const ModInt &p) const { return x != p.x; } ModInt inverse() const { int a = x, b = mod, u = 1, v = 0, t; while(b > 0) { t = a / b; swap(a -= t * b, b); swap(u -= t * v, v); } return ModInt(u); } ModInt pow(int64_t n) const { ModInt ret(1), mul(x); while(n > 0) { if(n & 1) ret *= mul; mul *= mul; n >>= 1; } return ret; } friend ostream &operator<<(ostream &os, const ModInt &p) { return os << p.x; } friend istream &operator>>(istream &is, ModInt &a) { int64_t t; is >> t; a = ModInt< mod >(t); return (is); } }; using modint = ModInt< mod >; int main() { /* for(int H = 1; H <= 10; H++) { for(int W = 1; W <= 10; W++) { int ret = 0; for(int i = 0; i < H; i++) { for(int j = 0; j < W; j++) { for(int k = 0; k < H; k++) { for(int l = 0; l < W; l++) { if(i == k && j == l) continue; bool flag = true; for(int m = 0; m < H; m++) { for(int n = 0; n < W; n++) { if(i == m && j == n) continue; if(k == m && l == n) continue; flag &= ccw(Point(i, j), Point(k, l), Point(m, n)); } } ret += flag; }; } } } cout << ret / 2 << " "; } cout << endl; } */ int H, W; cin >> H >> W; --H, --W; modint ret = 0; for(int i = 1; i <= H; i++) { for(int j = 1; j <= W; j++) { if(__gcd(i, j) == 1) { ret += 1LL * (H - i + 1) * (W - j + 1); } } } cout << ret * 2 + 2 * H * W + H + W << endl; }