#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; class Point { public: int y, x; Point(){ y = x = 0; } Point(int y0, int x0){ y = y0; x = x0; } Point operator+(const Point& p) const{ return Point(y + p.y, x + p.x); } Point operator-(const Point& p) const{ return Point(y - p.y, x - p.x); } Point operator*(int a) const{ return Point(y * a, x * a); } long long length2() const{ return y * (long long)y + x * (long long)x; } long long dist2(const Point& p) const{ return (y - p.y) * (long long)(y - p.y) + (x - p.x) * (long long)(x - p.x); } long long dot(const Point& p) const{ return y * (long long)p.y + x * (long long)p.x; // |a|*|b|*cosθ } long long cross(const Point& p) const{ return x * (long long)p.y - y * (long long)p.x; // |a|*|b|*sinθ } }; int main() { int n; cin >> n; int ans = 0; vector > > grid(202, vector >(202)); for(int i=0; i> p.x >> p.y; int a = p.y / 100 + 1; int b = p.x / 100 + 1; bool overlap = false; for(int j=0; j<9; ++j){ int a2 = a - 1 + j / 3; int b2 = b - 1 + j % 3; for(const Point& q : grid[a2][b2]){ if(p.dist2(q) < 20 * 20) overlap = true; } } if(!overlap){ ++ ans; grid[a][b].push_back(p); } } cout << ans << endl; return 0; }