#include <bits/stdc++.h>
using namespace std;
using lint = long long;
template<class T = int> using V = vector<T>;
template<class T = int> using VV = V< V<T> >;

V<> sieve(int n) {
  V<bool> b((n + 1) / 3, true);
  V<> res{2, 3};
  for (int p = 5, d = 2; p * p < n; p += d, d = 6 - d) if (b[p / 3]) {
    for (int i = 5 * p, d = 2 * p; i < n; i += d, d = 6 * p - d) b[i / 3] = false;
  }
  for (int p = 5, d = 2; p < n; p += d, d = 6 - d) if(b[p / 3]) res.push_back(p);
  while (!res.empty() and res.back() >= n) res.pop_back();
  return res;
}

template<class T> void fmult(V<T>& a, const V<>& ps) {
  int n = a.size();
  for (int p : ps) {
    for (int i = (n - 1) / p; i; --i) {
      a[i] += a[i * p];
    }
  }
}

int main() {
  cin.tie(nullptr); ios::sync_with_stdio(false);
  int m, n; cin >> m >> n;
  lint mulX, addX, mulY, addY, MOD; cin >> mulX >> addX >> mulY >> addY >> MOD;
  V<> x(m), y(m), a(m), b(m);
  for (int i = 0; i < m; ++i) cin >> x[i];
  for (int i = 0; i < m; ++i) cin >> y[i];
  for (int i = 0; i < m; ++i) cin >> a[i];
  for (int i = 0; i < m; ++i) cin >> b[i];
  V<lint> z(MOD);
  for (int i = 0; i < m; ++i) {
    z[x[i]] += y[i];
  }
  int nx = x.back(), ny = y.back();
  for (int i = m; i < n; ++i) {
    nx = nx * mulX + addX & MOD - 1;
    ny = ny * mulY + addY & MOD - 1;
    z[nx] += ny;
  }

  fmult(z, sieve(MOD));
  lint acc = 0;
  for (int i = 0; i < m; ++i) {
    lint res = 0;
    if (a[i] < MOD) {
      res += z[a[i]];
    }
    if ((lint)a[i] * b[i] < MOD) {
      res -= z[a[i] * b[i]];
    }
    cout << res << '\n';
    acc ^= res;
  }
  int na = a.back(), nb = b.back();
  for (int i = m; i < n; ++i) {
    na = (na * mulX + addX - 1 & MOD - 1) + 1;
    nb = (nb * mulY + addY - 1 & MOD - 1) + 1;
    lint res = 0;
    if (na < MOD) {
      res += z[na];
    }
    if ((lint)na * nb < MOD) {
      res -= z[na * nb];
    }
    acc ^= res;
  }
  cout << acc << '\n';
}