#include using namespace std; const int mod = 1e9 + 7; using int64 = long long; const int64 infll = (1LL << 62) - 1; const int inf = (1 << 30) - 1; struct IoSetup { IoSetup() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(10); cerr << fixed << setprecision(10); } } iosetup; template< typename T1, typename T2 > ostream &operator<<(ostream &os, const pair< T1, T2 > &p) { os << p.first << " " << p.second; return os; } template< typename T1, typename T2 > istream &operator>>(istream &is, pair< T1, T2 > &p) { is >> p.first >> p.second; return is; } template< typename T > ostream &operator<<(ostream &os, const vector< T > &v) { for(int i = 0; i < (int) v.size(); i++) { os << v[i] << (i + 1 != v.size() ? " " : ""); } return os; } template< typename T > istream &operator>>(istream &is, vector< T > &v) { for(T &in : v) is >> in; return is; } template< typename T1, typename T2 > inline bool chmax(T1 &a, T2 b) { return a < b && (a = b, true); } template< typename T1, typename T2 > inline bool chmin(T1 &a, T2 b) { return a > b && (a = b, true); } template< typename T = int64 > vector< T > make_v(size_t a) { return vector< T >(a); } template< typename T, typename... Ts > auto make_v(size_t a, Ts... ts) { return vector< decltype(make_v< T >(ts...)) >(a, make_v< T >(ts...)); } template< typename T, typename V > typename enable_if< is_class< T >::value == 0 >::type fill_v(T &t, const V &v) { t = v; } template< typename T, typename V > typename enable_if< is_class< T >::value != 0 >::type fill_v(T &t, const V &v) { for(auto &e : t) fill_v(e, v); } template< typename F > struct FixPoint : F { FixPoint(F &&f) : F(forward< F >(f)) {} template< typename... Args > decltype(auto) operator()(Args &&... args) const { return F::operator()(*this, forward< Args >(args)...); } }; template< typename F > inline decltype(auto) MFP(F &&f) { return FixPoint< F >{forward< F >(f)}; } using ll = int64; int main() { int64 M, N, mulX, addX, mulY, addY, MOD; cin >> M >> N >> mulX >> addX >> mulY >> addY >> MOD; vector< int64 > z(MOD); vector< int > x(M), y(M), a(M), b(M); for(int i = 0; i < M; i++) cin >> x[i]; for(int i = 0; i < M; i++) cin >> y[i]; for(int i = 0; i < M; i++) cin >> a[i]; for(int i = 0; i < M; i++) cin >> b[i]; int64 pre_x = 0, pre_y = 0; for(int i = 0; i < N; i++) { int64 cur_x, cur_y; if(i < M) { cur_x = x[i]; cur_y = y[i]; } else { cur_x = (pre_x * mulX + addX) % MOD; cur_y = (pre_y * mulY + addY) % MOD; } z[cur_x] += cur_y; pre_x = cur_x; pre_y = cur_y; } for(int i = 1; i < MOD; i++) { for(int j = i + i; j < MOD; j += i) { z[i] += z[j]; } } int64 ans = 0; int64 pre_a = 0, pre_b = 0; for(int i = 0; i < N; i++) { int64 cur_a, cur_b; if(i < M) { cur_a = a[i], cur_b = b[i]; } else { cur_a = (pre_a * mulX + addX + MOD - 1) % MOD + 1; cur_b = (pre_b * mulY + addY + MOD - 1) % MOD + 1; } int64 ret = 0; ret += z[cur_a]; if(1LL * cur_a * cur_b < MOD) ret -= z[cur_a * cur_b]; if(i < M) cout << ret << "\n"; ans ^= ret; pre_a = cur_a; pre_b = cur_b; } cout << ans << "\n"; }