#include using namespace std; const int mod = 998244353; using int64 = long long; const int64 infll = (1LL << 62) - 1; const int inf = (1 << 30) - 1; struct IoSetup { IoSetup() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(10); cerr << fixed << setprecision(10); } } iosetup; template< typename T1, typename T2 > ostream &operator<<(ostream &os, const pair< T1, T2 > &p) { os << p.first << " " << p.second; return os; } template< typename T1, typename T2 > istream &operator>>(istream &is, pair< T1, T2 > &p) { is >> p.first >> p.second; return is; } template< typename T > ostream &operator<<(ostream &os, const vector< T > &v) { for(int i = 0; i < (int) v.size(); i++) { os << v[i] << (i + 1 != v.size() ? " " : ""); } return os; } template< typename T > istream &operator>>(istream &is, vector< T > &v) { for(T &in : v) is >> in; return is; } template< typename T1, typename T2 > inline bool chmax(T1 &a, T2 b) { return a < b && (a = b, true); } template< typename T1, typename T2 > inline bool chmin(T1 &a, T2 b) { return a > b && (a = b, true); } template< typename T = int64 > vector< T > make_v(size_t a) { return vector< T >(a); } template< typename T, typename... Ts > auto make_v(size_t a, Ts... ts) { return vector< decltype(make_v< T >(ts...)) >(a, make_v< T >(ts...)); } template< typename T, typename V > typename enable_if< is_class< T >::value == 0 >::type fill_v(T &t, const V &v) { t = v; } template< typename T, typename V > typename enable_if< is_class< T >::value != 0 >::type fill_v(T &t, const V &v) { for(auto &e : t) fill_v(e, v); } template< typename F > struct FixPoint : F { FixPoint(F &&f) : F(forward< F >(f)) {} template< typename... Args > decltype(auto) operator()(Args &&... args) const { return F::operator()(*this, forward< Args >(args)...); } }; template< typename F > inline decltype(auto) MFP(F &&f) { return FixPoint< F >{forward< F >(f)}; } template< typename OperatorMonoid > struct DuelSegmentTree { using H = function< OperatorMonoid(OperatorMonoid, OperatorMonoid) >; int sz, height; vector< OperatorMonoid > lazy; const H h; const OperatorMonoid OM0; DuelSegmentTree(int n, const H h, const OperatorMonoid OM0) : h(h), OM0(OM0) { sz = 1; height = 0; while(sz < n) sz <<= 1, height++; lazy.assign(2 * sz, OM0); } inline void propagate(int k) { if(lazy[k] != OM0) { lazy[2 * k + 0] = h(lazy[2 * k + 0], lazy[k]); lazy[2 * k + 1] = h(lazy[2 * k + 1], lazy[k]); lazy[k] = OM0; } } inline void thrust(int k) { for(int i = height; i > 0; i--) propagate(k >> i); } void update(int a, int b, const OperatorMonoid &x) { thrust(a += sz); thrust(b += sz - 1); for(int l = a, r = b + 1; l < r; l >>= 1, r >>= 1) { if(l & 1) lazy[l] = h(lazy[l], x), ++l; if(r & 1) --r, lazy[r] = h(lazy[r], x); } } OperatorMonoid operator[](int k) { thrust(k += sz); return lazy[k]; } }; int main() { int N; cin >> N; vector< int64 > A(N); cin >> A; vector< int64 > ans(N); auto f = [](int64 a, int64 b) { return min(a, b); }; DuelSegmentTree< int64 > seg(N, f, infll); for(int i = 0; i < N; i++) { int64 add = 0, times = 0; for(int j = i; j < N; j++) { add += A[j]; int64 d = (j - i) + 1; seg.update(i, j + 1, d * d - add); ++times; if(times > 1000) break; } } for(int i = 0; i < N; i++) { cout << seg[i] << endl; } }