#include "bits/stdc++.h" using namespace std; //------------------------------- Libraries --------------------------------// //------------------------------- Type Names -------------------------------// using i64 = int_fast64_t; using seika = string; //akari : 1D, yukari : 2D, maki : 3D vector template using akari = vector; template using yukari = akari>; template using maki = akari>; //akane : ascending order, aoi : decending order template using akane = priority_queue, greater>; template using aoi = priority_queue; //------------------------------- Dubug Functions ---------------------------// inline void print() { cout << endl; } template void print(const First &first, const Rest &... rest) { cout << first << ' '; print(rest...); } //------------------------------- Solver ------------------------------------// void solve() { int n; cin >> n; akari as(n), bs, cs(n); for (int i = 0; i < n; i++) { cin >> as[i]; } bs = as; sort(bs.begin(), bs.end()); for (int i = 0; i < n; i++) { cs[i] = distance(bs.begin(), lower_bound(bs.begin(), bs.end(), as[i])); } as = cs; bs.resize(n, 0); cs.resize(n, 0); for (int i = 0; i < n - 1; i++) { bs[i + 1] = bs[i] + (as[i] <= as[i + 1]); cs[i + 1] = cs[i] + (as[i] >= as[i + 1]); } int q; cin >> q; while (q--) { int l, r; cin >> l >> r; print(bs[r] - bs[l] == (r - l), cs[r] - cs[l] == (r - l)); } } int main() { solve(); return 0; }