#include #include #include #include #include #include #include #include #include #include static const int MOD = 1000000007; using ll = long long; using u32 = uint32_t; using namespace std; template constexpr T INF = ::numeric_limits::max()/32*15+208; using real = double; static constexpr real EPS = 1e-10; struct Point3 { real x, y, z; Point3& operator+=(const Point3 a) { x += a.x; y += a.y; z += a.z; return *this; } Point3& operator-=(const Point3 a) { x -= a.x; y -= a.y; z -= a.z; return *this; } Point3& operator*=(const real k) { x *= k; y *= k; z *= k; return *this; } Point3& operator/=(const real k) { x /= k; y /= k; z /= k; return *this; } Point3 operator+(const Point3 a) const {return Point3(*this) += a; } Point3 operator-(const Point3 a) const {return Point3(*this) -= a; } Point3 operator*(const real k) const {return Point3(*this) *= k; } Point3 operator/(const real k) const {return Point3(*this) /= k; } Point3 (real a = 0, real b = 0, real c = 0) : x(a), y(b), z(c) {}; }; inline real dot(Point3 a, Point3 b){ return a.x*b.x + a.y*b.y + a.z*b.z; } inline real abs(Point3 a){ return sqrt(dot(a, a)); } inline Point3 cross(Point3 a, Point3 b){ return {a.y*b.z-a.z*b.y, a.z*b.x-a.x*b.z, a.x*b.y-a.y*b.x}; } istream& operator>> (istream& s, Point3& P){ s >> P.x >> P.y >> P.z; return s; } int main() { int n; cin >> n; Point3 P; cin >> P; vector v(n); for (auto &&i : v) { cin >> i; i -= P; } real ans = 0; for (int i = 0; i < n; ++i) { for (int j = i+1; j < n; ++j) { for (int k = j+1; k < n; ++k) { ans += abs(dot(v[i], cross(v[j], v[k]))/abs(cross(v[j]-v[i], v[k]-v[i]))); } } } printf("%.15lf\n", ans); return 0; }