//#define _GLIBCXX_DEBUG #include "bits/stdc++.h" using namespace std; //------------------------------- Libraries --------------------------------// template struct Modint { int value; Modint() : value(0) {} Modint(long x) : value(x >= 0 ? x % p : (p + x % p) % p) {} inline Modint &operator+=(const Modint &b) { if ((this->value += b.value) >= p) this->value -= p; return (*this); } inline Modint &operator-=(const Modint &b) { if ((this->value += p - b.value) >= p) this->value -= p; return (*this); } inline Modint &operator*=(const Modint &b) { this->value = (int)((1LL * this->value * b.value) % p); return (*this); } inline Modint &operator/=(const Modint &b) { (*this) *= b.inverse(); return (*this); } Modint operator+(const Modint &b) const { return Modint(*this) += b; } Modint operator-(const Modint &b) const { return Modint(*this) -= b; } Modint operator*(const Modint &b) const { return Modint(*this) *= b; } Modint operator/(const Modint &b) const { return Modint(*this) /= b; } inline Modint &operator++(int) { return (*this) += 1; } inline Modint &operator--(int) { return (*this) -= 1; } inline bool operator==(const Modint &b) const { return this->value == b.value; } inline bool operator!=(const Modint &b) const { return this->value != b.value; } inline bool operator<(const Modint &b) const { return this->value < b.value; } inline bool operator<=(const Modint &b) const { return this->value <= b.value; } inline bool operator>(const Modint &b) const { return this->value > b.value; } inline bool operator>=(const Modint &b) const { return this->value >= b.value; } // requires that "this->value and p are co-prime" // a_i * v + a_(i+1) * p = r_i // r_i = r_(i+1) * q_(i+1) * r_(i+2) // q == 1 (i > 1) // reference: https://atcoder.jp/contests/agc026/submissions/2845729 // (line:93) inline Modint inverse() const { assert(this->value != 0); int r0 = p, r1 = this->value, a0 = 0, a1 = 1; while (r1) { int q = r0 / r1; r0 -= q * r1; swap(r0, r1); a0 -= q * a1; swap(a0, a1); } return Modint(a0); } friend istream &operator>>(istream &is, Modint

&a) { long t; is >> t; a = Modint

(t); return is; } friend ostream &operator<<(ostream &os, const Modint

&a) { return os << a.value; } }; /* verified @ https://atcoder.jp/contests/abc034/submissions/4316971 */ const int MOD = 1e9 + 7; using Int = Modint; //------------------------------- Type Names -------------------------------// using i64 = int_fast64_t; using seika = string; //akari : 1D, yukari : 2D, maki : 3D vector template using akari = vector; template using yukari = akari>; template using maki = akari>; //akane : ascending order, aoi : decending order template using akane = priority_queue, greater>; template using aoi = priority_queue; //------------------------------- Dubug Functions ---------------------------// inline void print() { cout << endl; } template void print(const First &first, const Rest &... rest) { cout << first << ' '; print(rest...); } //------------------------------- Solver ------------------------------------// void solve() { int n, m; cin >> n >> m; yukari grid(m + 1, akari(m + 1)); for (int i = 0; i < m; i++) for (int j = 0; j < m; j++) { cin >> grid[i + 1][j + 1]; } for (int i = 0; i <= m; i++) for (int j = 0; j < m; j++) { grid[i][j + 1] += grid[i][j]; } for (int i = 0; i < m; i++) for (int j = 0; j <= m; j++) { grid[i + 1][j] += grid[i][j]; } yukari imos(m + 1, akari(m + 1)); for (int lx = 0; lx < m; lx++) for (int ly = 0; ly < m; ly++) for (int rx = lx; rx < m; rx++) for (int ry = ly; ry < m; ry++) { i64 sum = 0; sum += grid[ly][lx]; sum -= grid[ry + 1][lx]; sum -= grid[ly][rx + 1]; sum += grid[ry + 1][rx + 1]; if (sum == 0) { imos[lx][ly]++; imos[lx][ry + 1]--; imos[rx + 1][ly]--; imos[rx + 1][ry + 1]++; } } for (int i = 0; i <= m; i++) for (int j = 0; j < m; j++) { imos[i][j + 1] += imos[i][j]; } for (int i = 0; i < m; i++) for (int j = 0; j <= m; j++) { imos[i + 1][j] += imos[i][j]; } while (n--) { int x, y; cin >> x >> y; x--, y--; cout << imos[y][x] << endl; } } int main() { solve(); return 0; }