//#define _GLIBCXX_DEBUG #include "bits/stdc++.h" using namespace std; //------------------------------- Libraries --------------------------------// //------------------------------- Type Names -------------------------------// using i64 = int_fast64_t; using seika = string; //akari : 1D, yukari : 2D, maki : 3D vector template using akari = vector; template using yukari = akari>; template using maki = akari>; //akane : ascending order, aoi : decending order template using akane = priority_queue, greater>; template using aoi = priority_queue; //------------------------------- Dubug Functions ---------------------------// inline void print() { cout << endl; } template void print(const First &first, const Rest &... rest) { cout << first << ' '; print(rest...); } //------------------------------- Solver ------------------------------------// void solve() { int x, y, z; cin >> x >> y >> z; int ans = 0; for (int i = 0; i <= z; i++) { ans = max(ans, min(x + i, y + z - i)); } cout << ans << endl; } int main() { solve(); return 0; }