//#define _GLIBCXX_DEBUG #include "bits/stdc++.h" using namespace std; //------------------------------- Libraries --------------------------------// //------------------------------- Type Names -------------------------------// using i64 = int_fast64_t; using seika = string; //akari : 1D, yukari : 2D, maki : 3D vector template using akari = vector; template using yukari = akari>; template using maki = akari>; //akane : ascending order, aoi : decending order template using akane = priority_queue, greater>; template using aoi = priority_queue; //------------------------------- Dubug Functions ---------------------------// inline void print() { cout << endl; } template void print(const First &first, const Rest &... rest) { cout << first << ' '; print(rest...); } //------------------------------- Solver ------------------------------------// void solve() { int n; cin >> n; akari as(n), dp(2); for (int i = 0; i < n; i++) { cin >> as[i]; } for (int i = 0; i < n; i++) { akari nx(2); if (i) { nx[1] = max(dp[0] + 1, dp[1] + (as[i] == as[i - 1])); nx[0] = max(dp[0], dp[1]); } else { nx[1] = 1; } swap(dp, nx); } cout << max(dp[0], dp[1]) << endl; } int main() { solve(); return 0; }