//#define _GLIBCXX_DEBUG #include "bits/stdc++.h" using namespace std; //------------------------------- Libraries --------------------------------// //------------------------------- Type Names -------------------------------// using i64 = int_fast64_t; using seika = string; //{akari : 1D, yukari : 2D, maki : 3D} vector template using akari = vector; template using yukari = akari>; template using maki = akari>; //{akane : ascending order, aoi : decending order} priority queue template using akane = priority_queue, greater>; template using aoi = priority_queue; //------------------------------- Dubug Functions ---------------------------// inline void print() { cout << endl; } template void print(const First &first, const Rest &... rest) { cout << first << ' '; print(rest...); } //------------------------------- Solver ------------------------------------// void solve() { int n; cin >> n; akari bs(n); for (int i = 0; i < n; i++) { cin >> bs[i]; } i64 ans = 0, r = 0; for (int l = 0; l < n; l++) { while (r < n && bs[r] == 0) { r++; } bs[r]--; ans += abs(r - l); } cout << ans << endl; } int main() { solve(); return 0; }