//#define _GLIBCXX_DEBUG #include "bits/stdc++.h" using namespace std; //------------------------------- Libraries --------------------------------// //------------------------------- Type Names -------------------------------// using i64 = int_fast64_t; using seika = string; //{akari : 1D, yukari : 2D, maki : 3D} vector template using akari = vector; template using yukari = akari>; template using maki = akari>; //{akane : ascending order, aoi : decending order} priority queue template using akane = priority_queue, greater>; template using aoi = priority_queue; //------------------------------- Dubug Functions ---------------------------// inline void print() { cout << endl; } template void print(const First &first, const Rest &... rest) { cout << first << ' '; print(rest...); } //------------------------------- Solver ------------------------------------// void solve() { i64 p, q, a; cin >> p >> q >> a; int ok = 0, ng = 1e9 + 1; while (ok + 1 < ng) { int x = (ok + ng) / 2; (((100 + p) / 100. * x < ((100 + q) / 100. * x + a)) ? ok : ng) = x; } int ans = ok; for (int x = max(i64(0), ok - a * 2); x <= ok; x++) { if ((100 + p) * x / 100 >= ((100 + q) * x / 100 + a)) { ans--; } } cout << ans << endl; } int main() { solve(); return 0; }