//#define _GLIBCXX_DEBUG #include "bits/stdc++.h" using namespace std; //------------------------------- Libraries --------------------------------// //------------------------------- Type Names -------------------------------// using i64 = int_fast64_t; using seika = string; //{akari : 1D, yukari : 2D, maki : 3D} vector template using akari = vector; template using yukari = akari>; template using maki = akari>; //{akane : ascending order, aoi : decending order} priority queue template using akane = priority_queue, greater>; template using aoi = priority_queue; //------------------------------- Dubug Functions ---------------------------// inline void print() { cout << endl; } template void print(const First &first, const Rest &... rest) { cout << first << ' '; print(rest...); } //------------------------------- Solver ------------------------------------// void solve() { int n; cin >> n; akari as(n), used(n); for (int i = 0; i < n; i++) { cin >> as[i]; } if (as.front() > as.back()) { cout << "No" << endl; return; } cout << "Yes" << endl; for (int i = 1; i < n - 1; i++) { if (as[0] < as[i]) { cout << as[i] << ' '; used[i] = 1; } } for (int i = n - 2; i > 0; i--) { if (as[i] < as[n - 1] && !used[i]) { cout << as[i] << ' '; } } cout << as[0] << endl; } int main() { solve(); return 0; }