//#define _GLIBCXX_DEBUG #include "bits/stdc++.h" using namespace std; //------------------------------- Type Names -------------------------------// using i64 = int_fast64_t; using seika = string; //{akari : 1D, yukari : 2D, maki : 3D} vector template using akari = vector; template using yukari = akari>; template using maki = akari>; //{akane : ascending order, aoi : decending order} priority queue template using akane = priority_queue, greater>; template using aoi = priority_queue; //------------------------------- Libraries --------------------------------// //------------------------------- Dubug Functions ---------------------------// inline void print() { cout << endl; } template void print(const First &first, const Rest &... rest) { cout << first << ' '; print(rest...); } //------------------------------- Solver ------------------------------------// void solve() { int n; cin >> n; i64 ans, p; cin >> ans; auto dig = [](i64 x) { i64 res = 0; while (x) { res += x % 10; x /= 10; } return res; }; ans = dig(ans); for (int i = 1; i < n; i++) { cin >> p; ans *= dig(p); ans = dig(ans); } while (ans > 9) { ans = dig(ans); } cout << ans << endl; } int main() { solve(); return 0; }