#include "bits/stdc++.h" using namespace std; #define Would #define you #define all(n) n.begin(),n.end() #define rall(n) n.rbegin(),n.rend() typedef long long ll; const ll INF = 1e18; const ll MOD = 1e9 + 7; const double EPS = 1e-10; const double pi = acos(-1);//3.1415926535897932384626433832795028... const ll SIZE = 2000005; int dx[] = { 1,0,-1,0 }, dy[] = { 0,1,0,-1 }, alp[30]; ll fac[SIZE], finv[SIZE], inv[SIZE]; vectordij; struct edge { ll to, cost; }; vector >G; template inline bool chmax(T& a, T b) { if (a < b) { a = b; return true; } return false; } template inline bool chmin(T& a, T b) { if (a > b) { a = b; return true; } return false; } ll mod_pow(ll a, ll b) { ll res = 1, mul = a; for (int i = 0; i < 31; ++i) { if (b >> i & 1) { res *= mul; res %= MOD; } mul = (mul * mul) % MOD; } return res; } void addedge(int from, int to, int cost) { G[from].push_back({ to,cost }); G[to].push_back({ from,cost }); } template vector make_v(size_t a) { return vector(a); } template auto make_v(size_t a, Ts... ts) { return vector(ts...))>(a, make_v(ts...)); } template typename enable_if::value == 0>::type fill_v(T & t, const V & v) { t = v; } template typename enable_if::value != 0>::type fill_v(T & t, const V & v) { for (auto& e : t) fill_v(e, v); } template void outp(vectorv) { for (int i = 0; i < v.size(); ++i) { cout << v[i]; if (i != v.size() - 1) { cout << " "; } } } double add(double a, double b) { if (abs(a + b) < EPS * (abs(a) + abs(b))) { return 0; } return a + b; } double len(int a, int b, int c, int d) { return (double)sqrt((a - c) * (a - c) + (b - d) * (b - d)); } int main() { string h, mon = ""; cin >> h; for (int i = 0; i < h.length(); ++i) { if (h[i] != ',') { mon += h[i]; } else { if (mon != "AC") { cout << "Failed..." << endl; return 0; } mon = ""; } } cout << "Done!" << endl; }