//#define _GLIBCXX_DEBUG #include "bits/stdc++.h" using namespace std; //------------------------------- Type Names -------------------------------// using i64 = int_fast64_t; using seika = string; //{akari : 1D, yukari : 2D, maki : 3D} vector template using akari = vector; template using yukari = akari>; template using maki = akari>; //{akane : ascending order, aoi : decending order} priority queue template using akane = priority_queue, greater>; template using aoi = priority_queue; //------------------------------- Libraries --------------------------------// //------------------------------- Dubug Functions ---------------------------// inline void print() { cout << endl; } template void print(const First &first, const Rest &... rest) { cout << first << ' '; print(rest...); } //------------------------------- Solver ------------------------------------// void solve() { int n; cin >> n; map, int> ok; map ng; for (int i = 0; i < n; i++) { seika a, b; cin >> a >> b; ok[make_pair(i, b)]++; ng[a]++; } akari ans; map used; for (auto &p : ok) { seika s = p.first.second; if (ng[s] || used[s]) { continue; } used[s] = 1; ans.push_back(s); } for (seika s : ans) { cout << s << '\n'; } } int main() { solve(); return 0; }