#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; #define int long long #define rep(i,s,n) for(int i = s;i=(s);i--) #define all(v) (v).begin(),(v).end() #define pb push_back #define fi first #define se second #define chmin(a,b) a=min((a),(b)) #define chmax(a,b) a=max((a),(b)) #define l1 list[index] #define l2 list[index - 1] #define l3 list[index + 1] #define iif(i,j) ((i<0 && j<0) || (i>0 && j>0)) ? true : false typedef long long ll; typedef pairpint; typedef vectorvint; typedef vectorvpint; typedef pair P1; typedef pair P2; typedef pair PP; static const ll maxLL = (ll)1 << 62; const ll MOD = 1000000007; const ll INF = 1e18; const double PI = 3.14159265359; int ca[12] = { 31,28,31,30,31,30,31,31,30,31,30,31 }; signed main() { double p, q, r, a, b, c; cin >> p >> q >> r >> a >> b >> c; vector>list(3, vector(2, 0)); vector>list2(3, vector(2, 0)); list[0][0] = a * p; list[0][1] = a * p - (p - 1); list[1][0] = (a + b) * q; list[1][1] = (a + b) * q - (q - 1); list[2][0] = (a + b + c) * r; list[2][1] = (a + b + c) * r - (r - 1); if (list[0][0] - (int)list[0][0] != 0)list2[0][0] = (int)list[0][0] + 1; else list2[0][0] = (int)list[0][0]; if (list[0][1] - (int)list[0][1] != 0)list2[0][1] = (int)list[0][1] + 1; else list2[0][1] = (int)list[0][1]; if (list[1][0] - (int)list[1][0] != 0)list2[1][0] = (int)list[1][0] + 1; else list2[1][0] = (int)list[1][0]; if (list[1][1] - (int)list[1][1] != 0)list2[1][1] = (int)list[1][1] + 1; else list2[1][1] = (int)list[1][1]; if (list[2][0] - (int)list[2][0] != 0)list2[2][0] = (int)list[2][0] + 1; else list2[2][0] = (int)list[2][0]; if (list[2][1] - (int)list[2][1] != 0)list2[2][1] = (int)list[2][1] + 1; else list2[2][1] = (int)list[2][1]; int sita = max({ list2[0][1],list2[1][1], list2[2][1] }); int ue = min({ list2[0][0],list2[1][0], list2[2][0] }); if (sita <= ue) { cout << sita << " " << ue << endl; } else { cout << -1 << endl; } return 0; }