#include using namespace std; using ll = long long; #define rep(i, n) for (int i = 0; i < (n); i++) #define repr(i, n) for (int i = (n) - 1; i >= 0; i--) #define range(a) a.begin(), a.end() struct point { ll x, y; point(ll x_ = 0, ll y_ = 0) : x(x_), y(y_) {} friend point operator-(point a) { return point(-a.x, -a.y); } friend point operator-(point a, point b) { return point(a.x - b.x, a.y - b.y); } friend ll cross(point a, point b) { return a.x * b.y - a.y * b.x; } friend istream &operator>>(istream &i, point &a) { return i >> a.x >> a.y; } friend ostream &operator<<(ostream &o, point a) { return o << '(' << a.x << ',' << a.y << ')'; } }; int quadrant(point a) { if (a.x > 0 && a.y == 0) return 1; if (a.y > 0) return 2; if (a.x < 0 && a.y == 0) return 3; return 4; } bool lt(point a, point b) { if (quadrant(a) != quadrant(b)) return quadrant(a) < quadrant(b); return cross(a, b) > 0; } int main() { int N; cin >> N; vector P(N); rep(i, N) cin >> P[i]; sort(range(P), lt); ll ans = 0; for (int i = 0; i < N; i++) { for (int j = i + 1; j < N; j++) { if (cross(P[i], P[j]) == 0) continue; if (quadrant(P[i]) >= 3) continue; if (cross(P[j] - P[i], -P[i]) <= 0) continue; if (quadrant(P[j]) <= 2) { int l = upper_bound(P.begin() + (j + 1), P.end(), -P[i], lt) - P.begin(); int r = lower_bound(P.begin() + (j + 1), P.end(), -P[j], lt) - P.begin(); ans += r - l; } else { int l = upper_bound(P.begin() + (j + 1), P.end(), -P[i], lt) - P.begin(); ans += N - l; } } } cout << ans << endl; }