#include using namespace std; using int64 = long long; const int mod = 1e9 + 7; // const int mod = 998244353; const int64 infll = (1LL << 62) - 1; const int inf = (1 << 30) - 1; struct IoSetup { IoSetup() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(15); cerr << fixed << setprecision(15); } } iosetup; template< typename T1, typename T2 > ostream &operator<<(ostream &os, const pair< T1, T2 > &p) { os << p.first << " " << p.second; return os; } template< typename T1, typename T2 > istream &operator>>(istream &is, pair< T1, T2 > &p) { is >> p.first >> p.second; return is; } template< typename T > ostream &operator<<(ostream &os, const vector< T > &v) { for(int i = 0; i < (int) v.size(); i++) { os << v[i] << (i + 1 != v.size() ? " " : ""); } return os; } template< typename T > istream &operator>>(istream &is, vector< T > &v) { for(T &in : v) is >> in; return is; } template< typename T1, typename T2 > inline bool chmax(T1 &a, T2 b) { return a < b && (a = b, true); } template< typename T1, typename T2 > inline bool chmin(T1 &a, T2 b) { return a > b && (a = b, true); } template< typename T = int64 > vector< T > make_v(size_t a) { return vector< T >(a); } template< typename T, typename... Ts > auto make_v(size_t a, Ts... ts) { return vector< decltype(make_v< T >(ts...)) >(a, make_v< T >(ts...)); } template< typename T, typename V > typename enable_if< is_class< T >::value == 0 >::type fill_v(T &t, const V &v) { t = v; } template< typename T, typename V > typename enable_if< is_class< T >::value != 0 >::type fill_v(T &t, const V &v) { for(auto &e : t) fill_v(e, v); } template< typename F > struct FixPoint : F { FixPoint(F &&f) : F(forward< F >(f)) {} template< typename... Args > decltype(auto) operator()(Args &&... args) const { return F::operator()(*this, forward< Args >(args)...); } }; template< typename F > inline decltype(auto) MFP(F &&f) { return FixPoint< F >{forward< F >(f)}; } using ld = long double; const ld eps = 1e-20; std::vector< ld > quadratic_equation(ld a, ld b, ld c) { ld d = b * b - 4 * a * c; if(std::abs(a) < eps) return std::abs(b) > eps ? std::vector< ld >{-c / b} : std::vector< ld >{}; if(d < -eps) return {}; if(d < eps) return {-b / (2 * a), -b / (2 * a)}; int sign = (b >= 0) ? 1 : -1; ld x0 = (-b - sign * sqrt(std::abs(d))) / (2 * a), x1 = c / (a * x0); if(x0 > x1) std::swap(x0, x1); return {x0, x1}; } int main() { ld a, b, c; cin >> a >> b >> c; if(a == 0) { if(b != 0) { cout << 1 << endl; cout << -c / b << endl; } else if(c == 0) { cout << -1 << endl; } else { cout << 0 << endl; } } else { auto ret = quadratic_equation(a, b, c); if(ret.size() >= 2 && abs(ret[0] - ret[1]) < eps) ret.pop_back(); cout << ret.size() << endl; sort(begin(ret), end(ret)); for(auto &p : ret) cout << p << endl; } }