/* #region Head */ #pragma GCC optimize("Ofast") #pragma GCC target("sse,sse2,sse3,ssse3,sse4,popcnt,abm,mmx,avx,tune=native") #include using namespace std; using ll = long long; using ull = unsigned long long; using ld = long double; using pll = pair; using vll = vector; using vvll = vector; using vd = vector; using vvd = vector; using vs = vector; using vvs = vector; #define REP(i, m, n) for (ll i = (m), i##_len = (ll)(n); i < i##_len; ++(i)) #define REPM(i, m, n) for (ll i = (m), i##_max = (ll)(n); i <= i##_max; ++(i)) #define REPR(i, m, n) for (ll i = (m), i##_min = (ll)(n); i >= i##_min; --(i)) #define REPD(i, m, n, d) for (ll i = (m), i##_len = (ll)(n); i < i##_len; i += (d)) #define REPMD(i, m, n, d) for (ll i = (m), i##_max = (ll)(n); i <= i##_max; i += (d)) #define REPI(itr, ds) for (auto itr = ds.begin(); itr != ds.end(); itr++) #define ALL(x) begin(x), end(x) #define SIZE(x) ((ll)(x).size()) constexpr ll INF = 1'010'000'000'000'000'017LL; constexpr ll MOD = 1'000'000'007LL; // 1e9 + 7 constexpr double EPS = 1e-12; constexpr double PI = 3.14159265358979323846; // vector入力 template istream &operator>>(istream &is, vector &vec) { for (T &x : vec) is >> x; return is; } // vector出力 template ostream &operator<<(ostream &os, vector &vec) { ll len = SIZE(vec); os << "{"; for (int i = 0; i < len; i++) os << vec[i] << (i == len - 1 ? "" : ", "); os << "}"; return os; } // pair入力 template istream &operator>>(istream &is, pair &pair_var) { is >> pair_var.first >> pair_var.second; return is; } // pair出力 template ostream &operator<<(ostream &os, pair &pair_var) { os << "(" << pair_var.first << ", " << pair_var.second << ")"; return os; } // map出力 template ostream &operator<<(ostream &os, map &map_var) { os << "{"; REPI(itr, map_var) { os << *itr; itr++; if (itr != map_var.end()) os << ", "; itr--; } os << "}"; return os; } // set 出力 template ostream &operator<<(ostream &os, set &set_var) { os << "{"; REPI(itr, set_var) { os << *itr; itr++; if (itr != set_var.end()) os << ", "; itr--; } os << "}"; return os; } // dump #define DUMPOUT cerr void dump_func() { DUMPOUT << endl; } template void dump_func(Head &&head, Tail &&... tail) { DUMPOUT << head; if (sizeof...(Tail) > 0) { DUMPOUT << ", "; } dump_func(move(tail)...); } // _max の終端. template ll _max(Head &&head) { return head; } // 最大値を求める.max({}) の代わり.これにしないと vscode が壊れる. template ll _max(Head &&head, Tail &&... tail) { return max((ll)head, _max((tail)...)); } // _min の終端. template ll _min(Head &&head) { return head; } // 最小値を求める.min({}) の代わり.これにしないと vscode が壊れる. template ll _min(Head &&head, Tail &&... tail) { return min((ll)head, _min((tail)...)); } // chmax (更新「される」かもしれない値が前) template > bool chmax(T &xmax, const U &x, Comp comp = {}) { if (comp(xmax, x)) { xmax = x; return true; } return false; } // chmin (更新「される」かもしれない値が前) template > bool chmin(T &xmin, const U &x, Comp comp = {}) { if (comp(x, xmin)) { xmin = x; return true; } return false; } // container 内の最初の element のインデックスを探す template ll indexof(const Container &container, const typename Container::value_type &element) { auto iter = find(container.begin(), container.end(), element); size_t index = distance(container.begin(), iter); if (index == container.size()) { index = -1; } return index; } // ローカル用 #define DEBUG_ #ifdef DEBUG_ #define DEB #define dump(...) \ DUMPOUT << " " << string(#__VA_ARGS__) << ": " \ << "[" << to_string(__LINE__) << ":" << __FUNCTION__ << "]" \ << endl \ << " ", \ dump_func(__VA_ARGS__) #else #define DEB if (false) #define dump(...) #endif struct AtCoderInitialize { static constexpr int IOS_PREC = 17; static constexpr bool AUTOFLUSH = false; AtCoderInitialize() { ios_base::sync_with_stdio(false); cin.tie(nullptr); cout.tie(nullptr); cout << fixed << setprecision(IOS_PREC); if (AUTOFLUSH) cout << unitbuf; } } ATCODER_INITIALIZE; /* #endregion */ /** 係数a, b, cが整数の方程式ax^2+bx+c=0の実数解が有限個か判定し、有限個ならば個数と解を、無限個ならば-1を出力してください。 */ void solve() { ld a, b, c; cin >> a >> b >> c; if (a == 0) // 1次方程式 { if (b == 0) // c=0 の形 if (c == 0) // 0=0 cout << -1 << endl; else // 1=0 cout << 0 << endl; else if (c == 0) // bx=0 cout << 1 << endl << 0 << endl; else // bx+c=0 cout << 1 << endl << -c / b << endl; } else // 2次方程式 { ld d = b * b - 4.0 * a * c; // d も整数 if (d > 0) // 相異なる2つの実数解 cout << 2 << endl << (-b - sqrtl(d)) / a / 2 << endl << (-b + sqrtl(d)) / a / 2 << endl; else if (d == 0) // 重解 cout << 1 << endl << -b / a / 2 << endl; else // 実数解なし cout << 0 << endl; } } /** * エントリポイント. * @return 0. */ int main() { solve(); return 0; }