#include #define LLI long long int #define FOR(v, a, b) for(LLI v = (a); v < (b); ++v) #define FORE(v, a, b) for(LLI v = (a); v <= (b); ++v) #define REP(v, n) FOR(v, 0, n) #define REPE(v, n) FORE(v, 0, n) #define REV(v, a, b) for(LLI v = (a); v >= (b); --v) #define ALL(x) (x).begin(), (x).end() #define RALL(x) (x).rbegin(), (x).rend() #define ITR(it, c) for(auto it = (c).begin(); it != (c).end(); ++it) #define RITR(it, c) for(auto it = (c).rbegin(); it != (c).rend(); ++it) #define EXIST(c,x) ((c).find(x) != (c).end()) #define fst first #define snd second #define popcount __builtin_popcount #define UNIQ(v) (v).erase(unique(ALL(v)), (v).end()) #define bit(i) (1LL<<(i)) #ifdef DEBUG #include #else #define dump(...) ((void)0) #endif #define gcd __gcd using namespace std; template constexpr T lcm(T m, T n){return m/gcd(m,n)*n;} template void join(ostream &ost, I s, I t, string d=" "){for(auto i=s; i!=t; ++i){if(i!=s)ost< istream& operator>>(istream &is, vector &v){for(auto &a : v) is >> a; return is;} template bool chmin(T &a, const U &b){return (a>b ? a=b, true : false);} template bool chmax(T &a, const U &b){return (a void fill_array(T (&a)[N], const U &v){fill((U*)a, (U*)(a+N), v);} struct Init{ Init(){ cin.tie(0); ios::sync_with_stdio(false); cout << fixed << setprecision(12); cerr << fixed << setprecision(12); } }init; template class ModInt{ public: std::uint64_t val; ModInt(): val(0){} ModInt(std::int64_t n){ if(n >= M) val = n % M; else if(n < 0) val = n % M + M; else val = n; } inline constexpr ModInt operator+(const ModInt &a) const {return ModInt((val+a.val) % M);} inline constexpr ModInt operator-(const ModInt &a) const {return ModInt((val-a.val+M) % M);} inline constexpr ModInt operator*(const ModInt &a) const {return ModInt((val*a.val) % M);} inline constexpr ModInt operator/(const ModInt &a) const {return ModInt((val*a.inv().val) % M);} inline constexpr ModInt& operator=(const ModInt &a){val = a.val; return *this;} inline constexpr ModInt& operator+=(const ModInt &a){if((val += a.val) >= M) val -= M; return *this;} inline constexpr ModInt& operator-=(const ModInt &a){if(val < a.val) val += M; val -= a.val; return *this;} inline constexpr ModInt& operator*=(const ModInt &a){(val *= a.val) %= M; return *this;} inline constexpr ModInt& operator/=(const ModInt &a){(val *= a.inv().val) %= M; return *this;} inline constexpr bool operator==(const ModInt &a) const {return val == a.val;} inline constexpr bool operator!=(const ModInt &a) const {return val != a.val;} inline constexpr ModInt& operator++(){*this += 1; return *this;} inline constexpr ModInt& operator--(){*this -= 1; return *this;} inline constexpr ModInt operator++(int){ModInt t = *this; *this += 1; return t;} inline constexpr ModInt operator--(int){ModInt t = *this; *this -= 1; return t;} inline constexpr static ModInt frac(std::int64_t a, std::int64_t b){ return ModInt(a) / ModInt(b); } inline constexpr static ModInt power(std::int64_t n, std::int64_t p){ ModInt ret = 1, e = n; for(; p; e *= e, p >>= 1) if(p&1) ret *= e; return ret; } inline constexpr ModInt power(std::int64_t p) const {return power(val,p);} inline constexpr ModInt inv() const { std::int64_t a = val, b = M, u = 1, v = 0; while(b){ std::int64_t t = a/b; a -= t*b; std::swap(a,b); u -= t*v; std::swap(u,v); } u %= M; if(u < 0) u += M; return u; } }; template ModInt operator-(const ModInt &a){return M-a.val;} template ModInt operator+(std::int64_t a, const ModInt &b){return ModInt(ModInt(a)+b.val);} template ModInt operator-(std::int64_t a, const ModInt &b){return ModInt(ModInt(a)-b.val);} template ModInt operator*(std::int64_t a, const ModInt &b){return ModInt(ModInt(a)*b.val);} template ModInt operator/(std::int64_t a, const ModInt &b){return ModInt(ModInt(a)/b.val);} template std::istream& operator>>(std::istream &is, ModInt &a){is >> a.val; return is;} template std::ostream& operator<<(std::ostream &os, const ModInt &a){ os << a.val; return os;} template struct SquareMatrix{ std::array,N> matrix; SquareMatrix(): matrix(){} SquareMatrix(const T &val){ for(size_t i = 0; i < N; ++i) matrix[i].fill(val); } SquareMatrix(const SquareMatrix &) = default; SquareMatrix(SquareMatrix &&) = default; SquareMatrix(std::initializer_list> list){ int i = 0; for(auto it1 = list.begin(); it1 != list.end(); ++it1){ int j = 0; for(auto it2 = it1->begin(); it2 != it1->end(); ++it2){ matrix[i][j] = *it2; ++j; } ++i; } } bool operator==(const SquareMatrix &val) const { return matrix == val.matrix; } bool operator!=(const SquareMatrix &val) const { return !(*this == val); } SquareMatrix& operator=(const SquareMatrix &) = default; SquareMatrix& operator+=(const SquareMatrix &val){ for(size_t i = 0; i < N; ++i){ for(size_t j = 0; j < N; ++j){ matrix[i][j] = matrix[i][j] + val[i][j]; } } return *this; } SquareMatrix& operator-=(const SquareMatrix &val){ for(size_t i = 0; i < N; ++i){ for(size_t j = 0; j < N; ++j){ matrix[i][j] = matrix[i][j] - val[i][j]; } } return *this; } SquareMatrix& operator*=(const SquareMatrix &val){ std::array,N> temp = {}; for(size_t i = 0; i < N; ++i){ for(size_t j = 0; j < N; ++j){ for(size_t k = 0; k < N; ++k){ temp[i][j] = temp[i][j] + matrix[i][k] * val[k][j]; } } } std::swap(matrix, temp); return *this; } inline const auto& operator[](size_t i) const {return matrix[i];} inline auto& operator[](size_t i){return matrix[i];} inline int size() const {return N;} static SquareMatrix make_unit(){ SquareMatrix ret; for(size_t i = 0; i < N; ++i) ret[i][i] = 1; return ret; } SquareMatrix transpose() const { SquareMatrix ret; for(size_t i = 0; i < N; ++i){ for(size_t j = 0; j < N; ++j){ ret[i][j] = matrix[j][i]; } } return ret; } void show(int w = 10) const { #ifdef DEBUG std::cerr << "⎛" << std::string((w+1)*N, ' ') << "⎞" << std::endl; for(size_t i = 0; i < N; ++i){ std::cerr << "⎜"; for(size_t j = 0; j < N; ++j) std::cerr << std::setw(w) << matrix[i][j] << " "; std::cerr << "⎟"; std::cerr << std::endl; } std::cerr << "⎝" << std::string((w+1)*N, ' ') << "⎠" << std::endl; #endif } }; template SquareMatrix operator+(const SquareMatrix &a, const SquareMatrix &b){auto ret = a; ret += b; return ret;} template SquareMatrix operator-(const SquareMatrix &a, const SquareMatrix &b){auto ret = a; ret -= b; return ret;} template SquareMatrix operator*(const SquareMatrix &a, const SquareMatrix &b){auto ret = a; ret *= b; return ret;} template SquareMatrix power(SquareMatrix a, uint64_t p){ if(p == 0) return SquareMatrix::make_unit(); if(p == 1) return a; SquareMatrix temp = power(a, p/2); auto ret = temp * temp; if(p%2) ret *= a; return ret; } template std::vector operator*(const SquareMatrix &a, const std::vector &b){ std::vector ret(N); for(size_t i = 0; i < N; ++i){ for(size_t j = 0; j < N; ++j){ ret[i] += a[i][j] * b[j]; } } return ret; } template std::vector operator*(const std::vector &b, const SquareMatrix &a){ std::vector ret(N); for(size_t i = 0; i < N; ++i){ for(size_t j = 0; j < N; ++j){ ret[j] += b[i] * a[i][j]; } } return ret; } /** * @details eは単位元 */ template class SegmentTree{ protected: int size; std::vector data; const T e; const Func f; inline T get_aux(int x, int y, int i, int l, int r) const { if(r <= x || y <= l) return e; else if(x <= l && r <= y) return data[i]; else return f(get_aux(x,y,i*2+1,l,(l+r)/2), get_aux(x,y,i*2+2,(l+r)/2,r)); }; public: SegmentTree(int n, const T &e, const Func &f): e(e), f(f){ size = 1; while(size < n) size *= 2; size = size*2-1; data = std::vector(size, e); } inline T operator[](int i) const { return at(i); } inline T at(int i) const { return data[(size+1)/2 + i - 1]; } inline T get(int x, int y) const { // [x,y) return get_aux(x,y,0,0,(size+1)/2); } inline void update(int i, const T &x){ int j = i+(size+1)/2-1; data[j] = x; --j; while(j>=0){ data[j/2] = f(data[(j/2)*2+1], data[(j/2)*2+2]); (j /= 2) -= 1; } } void debug(){ #ifdef DEBUG std::cerr << "{"; for(int i = 0; i <= size/2; ++i){ if(i) std::cerr << ","; std::cerr << data[(size+1) / 2 + i - 1]; } std::cerr << "}" << std::endl; #endif } }; template auto make_segment_tree_range_product(int size, const T &e){ auto f = [](const auto &a, const auto &b){return a * b;}; return SegmentTree(size, e, f); } using mint = ModInt<1000000007>; using M = SquareMatrix; int main(){ int n, q; while(cin >> n >> q){ auto seg = make_segment_tree_range_product(n, M::make_unit()); vector x(n), y(n); REP(i,n){ M t = {{1, 0, x[i], 0}, {0, y[i], 0, 1}, {0, 2*y[i], y[i]*y[i], 1}, {0, 0, 0, 1}}; seg.update(i, t.transpose()); } while(q--){ char c; cin >> c; if(c == 'x'){ int i, v; cin >> i >> v; x[i] = v; M t = {{1, 0, x[i], 0}, {0, y[i], 0, 1}, {0, 2*y[i], y[i]*y[i], 1}, {0, 0, 0, 1}}; seg.update(i, t.transpose()); }else if(c == 'y'){ int i, v; cin >> i >> v; y[i] = v; M t = {{1, 0, x[i], 0}, {0, y[i], 0, 1}, {0, 2*y[i], y[i]*y[i], 1}, {0, 0, 0, 1}}; seg.update(i, t.transpose()); }else{ int i; cin >> i; if(i == 0){ cout << 1 << endl; }else{ auto m = seg.get(0, i); mint ans = m[0][0] + m[1][0] + m[2][0] + m[3][0]; cout << ans << endl; } } /* { mint a = 1, b = 1; REP(j,n){ auto A = a, B = b; a = x[j] * B * B + A; b = y[j] * B + 1; cerr << a << " " << b << endl; } } REP(i,n){ auto m = seg.get(0, i+1); mint a = 0, b = 0; REP(j,4){ a += m[j][0]; b += m[j][1]; } cerr << "a[" << i << "] = " << a << ", b[" << i << "] = " << b << endl; }*/ } cerr << endl; } return 0; }