#include #define rep(i, n) for (int i = 0; i < int(n); i++) #define rrep(i, n) for (int i = int(n) - 1; i >= 0; i--) #define reps(i, n) for (int i = 1; i <= int(n); i++) #define rreps(i, n) for (int i = int(n); i >= 1; i--) #define repc(i, n) for (int i = 0; i <= int(n); i++) #define rrepc(i, n) for (int i = int(n); i >= 0; i--) #define repi(i, a, b) for (int i = int(a); i < int(b); i++) #define repic(i, a, b) for (int i = int(a); i <= int(b); i++) #define each(x, y) for (auto &x : y) #define all(a) (a).begin(), (a).end() #define bit(b) (1ll << (b)) using namespace std; using i32 = int; using i64 = long long; using u64 = unsigned long long; using f80 = long double; using vi32 = vector; using vi64 = vector; using vu64 = vector; using vf80 = vector; using vstr = vector; inline void yes() { cout << "Yes" << '\n'; exit(0); } inline void no() { cout << "No" << '\n'; exit(0); } inline i64 gcd(i64 a, i64 b) { if (min(a, b) == 0) return max(a, b); if (a % b == 0) return b; return gcd(b, a % b); } inline i64 lcm(i64 a, i64 b) { return a / gcd(a, b) * b; } inline u64 xorshift() { static u64 x = 88172645463325252ull; x = x ^ (x << 7); return x = x ^ (x >> 9); } template class pqasc : public priority_queue, greater> {}; template class pqdesc : public priority_queue, less> {}; template inline void amax(T &x, T y) { if (x < y) x = y; } template inline void amin(T &x, T y) { if (x > y) x = y; } template inline T exp(T x, i64 n, T e = 1) { T r = e; while (n > 0) { if (n & 1) r *= x; x *= x; n >>= 1; } return r; } template inline T bis(T ok, T ng, function f, T eps = 1) { while (abs(ok - ng) > eps) { T mi = (ok + ng) / 2; (f(mi) ? ok : ng) = mi; } return ok; } template istream& operator>>(istream &is, vector &v) { each(x, v) is >> x; return is; } template ostream& operator<<(ostream &os, vector &v) { rep(i, v.size()) { if (i) os << ' '; os << v[i]; } return os; } template istream& operator>>(istream &is, pair &p) { is >> p.first >> p.second; return is; } template ostream& operator<<(ostream &os, pair &p) { os << p.first << ' ' << p.second; return os; } void solve(); int main() { ios::sync_with_stdio(0); cin.tie(0); cout << fixed << setprecision(16); solve(); return 0; } struct Cube { int x, y, z; bool operator<(const Cube &that) const { #define lt(x) if (x != that.x) return x < that.x; #define gt(x) if (x != that.x) return x > that.x; lt(x) lt(y) lt(z) #undef gt #undef lt return false; } bool operator>(const Cube &that) const { return that < *this; } }; void solve() { int n; cin >> n; vector cubes; rep(i, n) { int x, y, z; cin >> x >> y >> z; vi32 v = {x, y, z}; sort(all(v)); cubes.push_back({v[0], v[1], v[2]}); } sort(all(cubes)); vi32 dp(n, 1); rep(i, n) rep(j, i) { int ma = 1; if (cubes[i].x > cubes[j].x && cubes[i].y > cubes[j].y && cubes[i].z > cubes[j].z) { amax(ma, dp[j] + 1); } amax(dp[i], ma); } int ans = 1; rep(i, n) amax(ans, dp[i]); cout << ans << endl; }