#include #include #include #include #include #include #include using namespace std; using ll = long long; struct Graph { struct Vertex { int k, d; }; struct Edge { int i; }; Graph(int n) : v(n, { 0, 0 }), e(n), n(n) {} void add_edge(int i, int j) { e[i].push_back({ j }); v[j].k++; } void tsort() { vector q(n); int i0 = 0, i1 = 0; for (int i = 0; i < n; i++) { if (v[i].k == 0) q[i1++] = i, v[i].d = 0; } int r = 0; while (i0 < i1) { int i = q[i0++]; for (auto &o : e[i]) { if (--v[o.i].k == 0) q[i1++] = o.i, r = max(r, v[o.i].d = v[i].d + 1); } } cout << r + 1 << endl; } vector v; vector> e; int n; }; int main() { ios::sync_with_stdio(false); cin.tie(0); int n; cin >> n; vector a(n), b((int)3e+5 + 1, -1); for (int i = 0; i < n; i++) { cin >> a[i]; } Graph g(n); for (int i = 0; i < n; i++) { int t = a[i]; if (t > 1) { if (b[1] >= 0) g.add_edge(b[1], i); for (int k = 2; k * k <= t; k++) { if (t % k == 0) { int l = t / k; if (b[k] >= 0) g.add_edge(b[k], i); if (k == l) break; if (b[l] >= 0) g.add_edge(b[l], i); } } } b[t] = i; } g.tsort(); return 0; }