import std.conv, std.functional, std.range, std.stdio, std.string; import std.algorithm, std.array, std.bigint, std.bitmanip, std.complex, std.container, std.math, std.mathspecial, std.numeric, std.regex, std.typecons; import core.bitop; class EOFException : Throwable { this() { super("EOF"); } } string[] tokens; string readToken() { for (; tokens.empty; ) { if (stdin.eof) { throw new EOFException; } tokens = readln.split; } auto token = tokens.front; tokens.popFront; return token; } int readInt() { return readToken.to!int; } long readLong() { return readToken.to!long; } real readReal() { return readToken.to!real; } bool chmin(T)(ref T t, in T f) { if (t > f) { t = f; return true; } else { return false; } } bool chmax(T)(ref T t, in T f) { if (t < f) { t = f; return true; } else { return false; } } int binarySearch(alias pred, T)(in T[] as) { int lo = -1, hi = cast(int)(as.length); for (; lo + 1 < hi; ) { const mid = (lo + hi) >> 1; (unaryFun!pred(as[mid]) ? hi : lo) = mid; } return hi; } int lowerBound(T)(in T[] as, T val) { return as.binarySearch!(a => (a >= val)); } int upperBound(T)(in T[] as, T val) { return as.binarySearch!(a => (a > val)); } // Jacobi symbol (a/m) int jacobi(long a, long m) in { assert(m > 0, "jacobi: m > 0 must hold"); assert(m & 1, "jacobi: m must be odd"); } do { import core.bitop : bsf; import std.algorithm.mutation : swap; int s = 1; if (a < 0) a = a % m + m; for (; m > 1; ) { a %= m; if (a == 0) return 0; const r = bsf(a); if ((r & 1) && ((m + 2) & 4)) s = -s; a >>= r; if (a & m & 2) s = -s; swap(a, m); } return s; } void main() { debug { foreach (p; [2, 3, 5, 7, 11, 13, 17, 19]) { foreach (n; 1 .. p) { auto as = new int[p]; foreach (i; 0 .. p) { as[i] = (i * n) % p; } int cnt; foreach (i; 1 .. p) foreach (j; i + 1 .. p) { if (as[i] > as[j]) { ++cnt; } } writeln(p, " ", n, " ", cnt, " ", cnt % 2); } } } try { for (; ; ) { const P = readLong(); const N = readLong(); long ans; if (P == 2) { ans = 0; } else { ans = (jacobi(N, P) == -1) ? 1 : 0; } writeln(ans); } } catch (EOFException e) { } }