#ifndef CLASS_MODINT #define CLASS_MODINT #include template class modint { private: std::uint32_t n; public: modint() : n(0) {}; modint(std::int64_t n_) : n((n_ >= 0 ? n_ : mod - (-n_) % mod) % mod) {}; static constexpr std::uint32_t get_mod() { return mod; } std::uint32_t get() const { return n; } bool operator==(const modint& m) const { return n == m.n; } bool operator!=(const modint& m) const { return n != m.n; } modint& operator+=(const modint& m) { n += m.n; n = (n < mod ? n : n - mod); return *this; } modint& operator-=(const modint& m) { n += mod - m.n; n = (n < mod ? n : n - mod); return *this; } modint& operator*=(const modint& m) { n = std::uint64_t(n) * m.n % mod; return *this; } modint operator+(const modint& m) const { return modint(*this) += m; } modint operator-(const modint& m) const { return modint(*this) -= m; } modint operator*(const modint& m) const { return modint(*this) *= m; } modint inv() const { return (*this).pow(mod - 2); } modint pow(std::uint64_t b) const { modint ans = 1, m = modint(*this); while (b) { if (b & 1) ans *= m; m *= m; b >>= 1; } return ans; } }; #endif // CLASS_MODINT #include #include #include #include using namespace std; using mint = modint<1000000007>; int main() { int X, Y, Z; cin >> X >> Y >> Z; int lim = max(2 * (X + Y + Z), 1); vector fact(lim + 1), inv(lim + 1), factinv(lim + 1); fact[0] = 1; inv[1] = 1; factinv[0] = 1; for (int i = 1; i <= lim; ++i) fact[i] = fact[i - 1] * i; for (int i = 2; i <= lim; ++i) inv[i] = inv[mint::get_mod() % i] * mint(-int(mint::get_mod() / i)); for (int i = 1; i <= lim; ++i) factinv[i] = factinv[i - 1] * inv[i]; function comb = [&](int x, int y) { if (y < 0 || x < y) return mint(0); return fact[x] * factinv[y] * factinv[x - y]; }; mint ans = (X != 0 || Y != 0 || Z != 0 ? 0 : 1); mint cur = 0; for (int i = X + Y + Z; i >= 1; --i) { mint mul = comb(X + i - 1, X) * comb(Y + i - 1, Y) * comb(Z + i - 1, Z); cur = cur * 2 + comb(X + Y + Z + 1, i + 1) * mint((X + Y + Z - i) % 2 == 0 ? 1 : -1); ans += cur * mul; } cout << ans.get() << endl; return 0; }