#include using namespace std; #define int long long template< typename OperatorMonoid > struct DuelSegmentTree { using H = function< OperatorMonoid(OperatorMonoid, OperatorMonoid) >; int sz, height; vector< OperatorMonoid > lazy; const H h; const OperatorMonoid OM0; DuelSegmentTree(int n, const H h, const OperatorMonoid OM0) : h(h), OM0(OM0) { sz = 1; height = 0; while(sz < n) sz <<= 1, height++; lazy.assign(2 * sz, OM0); } inline void propagate(int k) { if(lazy[k] != OM0) { lazy[2 * k + 0] = h(lazy[2 * k + 0], lazy[k]); lazy[2 * k + 1] = h(lazy[2 * k + 1], lazy[k]); lazy[k] = OM0; } } inline void thrust(int k) { for(int i = height; i > 0; i--) propagate(k >> i); } void update(int a, int b, const OperatorMonoid &x) { thrust(a += sz); thrust(b += sz - 1); for(int l = a, r = b + 1; l < r; l >>= 1, r >>= 1) { if(l & 1) lazy[l] = h(lazy[l], x), ++l; if(r & 1) --r, lazy[r] = h(lazy[r], x); } } OperatorMonoid operator[](int k) { thrust(k += sz); return lazy[k]; } }; signed main(){ int n, q; cin >> n >> q; int a[200010]; for(int i = 0;i < n;i++) cin >> a[i]; DuelSegmentTree seg(n, [](int a, int b){ return a + b; }, 0); int b[200010] = {}; for(int i = 0;i < q;i++){ char c; int x, y; cin >> c >> x >> y; x--; if(c == 'A'){ b[x] += a[x] * seg[x]; seg.update(x, x+1, -seg[x]); a[x] += y; }else{ seg.update(x, y, 1); } } for(int i = 0;i < n;i++){ b[i] += a[i] * seg[i]; cout << b[i]; if(i < n-1){ cout << " "; }else{ cout << endl; } } return 0; }