#include using namespace std; using ll = long long; template using Pa = pair; template using vec = vector; template using vvec = vector>; template class LazySegmentTree { private: int sz,height; vec data; vec lazy; const F op; const G homo; const H comp; const Monoid e; const OperatorMonoid Oe; public: LazySegmentTree(int n,const F op,const G homo,const H comp, const Monoid &e,const OperatorMonoid Oe) : op(op),homo(homo),comp(comp),e(e),Oe(Oe) { sz = 1; height = 0; while(sz<=n) sz <<= 1,height++; data.assign(2*sz,e); lazy.assign(2*sz,Oe); } void set(int k,const Monoid &x) { data[k+sz] = x; } void build() { for(int k=sz-1;k>0;k--) { data[k] = op(data[2*k], data[2*k+1]); } } inline void propagate(int k) { if(lazy[k]!=Oe) { lazy[2*k] = comp(lazy[2*k], lazy[k]); lazy[2*k+1] = comp(lazy[2*k+1], lazy[k]); data[k] = reflect(k); lazy[k] = Oe; } } inline Monoid reflect(int k) { return lazy[k] == Oe? data[k]:homo(data[k],lazy[k]); } inline void recalc(int k) { while(k>>=1) data[k] = op(reflect(2*k), reflect(2*k+1)); } inline void thrust(int k) { for(int i=height;i>0;i--) propagate(k>>i); } void update(int a, int b, const OperatorMonoid &x) { thrust(a+=sz); thrust(b+=sz-1); for(int l=a,r=b+1;l>=1,r>>=1) { if(l&1) lazy[l] = comp(lazy[l],x),++l; if(r&1) --r, lazy[r] = comp(lazy[r],x); } recalc(a); recalc(b); } Monoid query(int a, int b) { thrust(a+=sz); thrust(b+=sz-1); Monoid L = e, R = e; for(int l=a, r=b+1;l>= 1,r>>=1) { if(l&1) L = op(L,reflect(l++)); if(r&1) R = op(reflect(--r),R); } return op(L,R); } Monoid operator[](const int &k) { return query(k,k+1); } }; int main() { cin.tie(0); ios::sync_with_stdio(false); int N,M; cin >> N >> M; auto op = [](ll a,ll b){return a+b;}; auto func = op; auto comp = op; LazySegmentTree seg(N,op,func,comp,0,0); vec A(N); for(int i=0;i> A[i]; struct Q{ char c; ll x,y; }; vec Qs; for(int i=0;i> c >> x >> y; Qs.push_back({c,x,y}); } vec ans(N); for(int i=M-1;i>=0;i--){ if(Qs[i].c=='A'){ ans[Qs[i].x-1] += Qs[i].y*seg[Qs[i].x-1]; }else{ seg.update(Qs[i].x-1,Qs[i].y,1); } } for(int i=0;i