#include using namespace std; struct Edge { int to, cost, dist; Edge() {} Edge(int to, int cost, int dist) : to(to), cost(cost), dist(dist) {} }; int main() { int n, c, v; cin >> n >> c >> v; vector s(v), t(v), y(v), m(v); vector> edge(n); for (int& i : s) cin >> i; for (int& i : t) cin >> i; for (int& i : y) cin >> i; for (int& i : m) cin >> i; for (int i = 0; i < v; ++i) edge[s[i] - 1].emplace_back(Edge(t[i] - 1, y[i], m[i])); const int INF = numeric_limits::max() / 2; vector> dp(n, vector(c + 1, INF)); fill(dp[0].begin(), dp[0].end(), 0); for (int i = 0; i < n; ++i) { for (const auto& e : edge[i]) { for (int j = 0; j <= c - e.cost; ++j) { dp[e.to][j + e.cost] = min(dp[e.to][j + e.cost], dp[i][j] + e.dist); } } } cout << (dp[n - 1][c] != INF ? dp[n - 1][c] : -1) << endl; }