#include using namespace std; /*#include #include using namespace __gnu_pbds; template using gpp_set = tree, rb_tree_tag, tree_order_statistics_node_update>; template using gpp_map = tree, rb_tree_tag, tree_order_statistics_node_update>; template using gpp_multiset = tree, rb_tree_tag, tree_order_statistics_node_update>;*/ struct fast_ios { fast_ios(){ cin.tie(0); ios::sync_with_stdio(false); cout << fixed << setprecision(20); }; } fast_ios_; #define FOR(i, begin, end) for(int i=(begin);i<(end);i++) #define REP(i, n) FOR(i,0,n) #define IFOR(i, begin, end) for(int i=(end)-1;i>=(begin);i--) #define IREP(i, n) IFOR(i,0,n) #define Sort(v) sort(v.begin(), v.end()) #define Reverse(v) reverse(v.begin(), v.end()) #define all(v) v.begin(),v.end() #define SZ(v) ((int)v.size()) #define Lower_bound(v, x) distance(v.begin(), lower_bound(v.begin(), v.end(), x)) #define Upper_bound(v, x) distance(v.begin(), upper_bound(v.begin(), v.end(), x)) #define Max(a, b) a = max(a, b) #define Min(a, b) a = min(a, b) #define bit(n) (1LL<<(n)) #define bit_exist(x, n) ((x >> n) & 1) #define debug(x) cout << #x << "=" << x << endl; #define vdebug(v) { cout << #v << "=" << endl; REP(i_debug, v.size()){ cout << v[i_debug] << ","; } cout << endl; } #define mdebug(m) { cout << #m << "=" << endl; REP(i_debug, m.size()){ REP(j_debug, m[i_debug].size()){ cout << m[i_debug][j_debug] << ","; } cout << endl;} } #define Return(ans) { cout << (ans) << endl; return 0; } #define pb push_back #define f first #define s second #define int long long #define INF 1000000000000000000 template istream &operator>>(istream &is, vector &v){ for (auto &x : v) is >> x; return is; } template ostream &operator<<(ostream &os, vector &v){ for(int i = 0; i < v.size(); i++) { cout << v[i]; if(i != v.size() - 1) cout << endl; }; return os; } template ostream &operator<<(ostream &os, pair p){ cout << '(' << p.first << ',' << p.second << ')'; return os; } template void Out(T x) { cout << x << endl; } template void Ans(bool f, T1 y, T2 n) { if(f) Out(y); else Out(n); } using vec = vector; using mat = vector; using Pii = pair; using PiP = pair; using PPi = pair; using bools = vector; using pairs = vector; //int dx[4] = {1,0,-1,0}; //int dy[4] = {0,1,0,-1}; //char d[4] = {'D','R','U','L'}; const int mod = 1000000007; //const int mod = 998244353; //#define Add(x, y) x = (x + (y)) % mod //#define Mult(x, y) x = (x * (y)) % mod signed main(){ int N, Q; cin >> N >> Q; vec x(N), w(N); vec v; REP(i, N){ cin >> x[i] >> w[i]; v.pb(x[i]); } Sort(v); vec s_xw(N + 1), s_w(N + 1); REP(i, N){ int i0 = Lower_bound(v, x[i]); s_xw[i0 + 1] = x[i] * w[i]; s_w[i0 + 1] = w[i]; } REP(i, N){ s_xw[i + 1] += s_xw[i]; s_w[i + 1] += s_w[i]; } vec X(Q); cin >> X; vec ans(Q); REP(q, Q){ int i = Lower_bound(v, X[q]); int ans = 0; ans += s_w[i] * X[q] - s_xw[i]; ans += (s_xw[N] - s_xw[i]) - (s_w[N] - s_w[i]) * X[q]; Out(ans); } return 0; }