#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define endl codeforces #define ALL(v) std::begin(v), std::end(v) #define ALLR(v) std::rbegin(v), std::rend(v) using ll = std::int64_t; using ull = std::uint64_t; using pii = std::pair; using tii = std::tuple; using pll = std::pair; using tll = std::tuple; template using vec = std::vector; template using vvec = vec>; template const T& var_min(const T &t) { return t; } template const T& var_max(const T &t) { return t; } template const T& var_min(const T &t, const Tail&... tail) { return std::min(t, var_min(tail...)); } template const T& var_max(const T &t, const Tail&... tail) { return std::max(t, var_max(tail...)); } template void chmin(T &t, const Tail&... tail) { t = var_min(t, tail...); } template void chmax(T &t, const Tail&... tail) { t = var_max(t, tail...); } template const T& clamp(const T &t, const T &low, const T &high) { return std::max(low, std::min(high, t)); } template void chclamp(T &t, const T &low, const T &high) { return t = clamp(t, low, high); } template T make_v(T init) { return init; } template auto make_v(T init, std::size_t s, Tail... tail) { auto v = std::move(make_v(init, tail...)); return vec(s, v); } template struct multi_dem_array { using type = std::array::type, Head>; }; template struct multi_dem_array { using type = std::array; }; template using mdarray = typename multi_dem_array::type; namespace init__ { struct InitIO { InitIO() { std::cin.tie(nullptr); std::ios_base::sync_with_stdio(false); std::cout << std::fixed << std::setprecision(30); } } init_io; } namespace graph { using Node = ll; using Weight = ll; using Edge = std::pair; template struct Graph : public vvec { using vvec::vvec; void add_edge(Node f, Node t, Weight w = 1) { (*this)[f].emplace_back(t, w); if (!Directed) (*this)[t].emplace_back(f, w); } Graph build_inv() const { Graph ret(this->size()); for (Node i = 0; i < this->size(); i++) { for (const Edge &e : (*this)[i]) { Node j; Weight w; std::tie(j, w) = e; if (!Directed && j < i) continue; ret.add_edge(j, i, w); } } return ret; } }; template class dst_iterator { Iterator ite; public: dst_iterator(Iterator ite) : ite(ite) { } bool operator ==(const dst_iterator &oth) const { return ite == oth.ite; } bool operator !=(const dst_iterator &oth) const { return !(*this == oth); } bool operator <(const dst_iterator &oth) const { return ite < oth.ite; } bool operator >(const dst_iterator &oth) const { return ite > oth.ite; } bool operator <=(const dst_iterator &oth) const { return ite <= oth.ite; } bool operator >=(const dst_iterator &oth) const { return ite >= oth.ite; } const Node& operator *() { return ite->first; } const Node& operator *() const { return ite->first; } dst_iterator operator ++() { ++ite; return ite; } }; class dst_iteration { using ite_type = vec::const_iterator; const vec &edges; public: dst_iteration(const vec &edges) : edges(edges) { } auto begin() const { return dst_iterator(edges.cbegin()); } auto end() const { return dst_iterator(edges.cend()); } }; dst_iteration dst(const vec &edges) { return dst_iteration(edges); } } namespace tree { struct UnionFind { vec rank, par; vec sz; UnionFind(ll n) : rank(n), par(n), sz(n) { init(); } void init() { std::fill(ALL(rank), 1); std::iota(ALL(par), 0); std::fill(ALL(sz), 1); } ll find(ll n) { return (n == par[n] ? n : par[n] = find(par[n])); } bool unit(ll x, ll y) { ll px = find(x), py = find(y); if (px == py) return false; if (rank[px] < rank[py]) std::swap(px, py); par[py] = px; rank[px] += (rank[px] == rank[py]); sz[px] += sz[py]; return true; } bool same(ll x, ll y) { return find(x) == find(y); } ssize_t size(ll n) { return sz[find(n)]; } }; } namespace graph { template struct topological_sort { const Graph &g; ssize_t n; vec ret; vec pass, used; topological_sort(const Graph &g) : g(g), n(g.size()), pass(n), used(n) { } bool dfs(ll cur) { used[cur] = true; pass[cur] = true; for (auto &&nxt : dst(g[cur])) { if (pass[nxt]) return false; if (used[nxt]) continue; if (!dfs(nxt)) return false; } ret.push_back(cur); pass[cur] = false; return true; } vec solve() { for (Node i = 0; i < n; i++) { if (used[i]) continue; if (!dfs(i)) { ret.clear(); break; } } std::reverse(ALL(ret)); return ret; } }; template vec topsort(const Graph &g) { return topological_sort(g).solve(); } } struct Solver { ll n, m; graph::Graph g, gg; std::map st; vec used, pass; tree::UnionFind uf; bool ans = false; Solver(ll n, ll m) : n(n), m(m), gg(n), used(n), pass(n), uf(n) { vec edges; while (m--) { ll a, b, c; std::cin >> a >> b >> c; a--; b--; gg.add_edge(a, b); if (c == 1) { gg.add_edge(b, a); if (!uf.unit(a, b)) ans = true; } else { edges.emplace_back(a, b); } if (a > b) std::swap(a, b); st[pll(a, b)]++; } std::map id; for (ll i = 0; i < n; i++) { ll p = uf.find(i); if (i == p) { ll tmp = id.size(); id[p] = tmp; } } g.resize(id.size()); for (auto &&e : edges) { ll f, t; std::tie(f, t) = e; f = id[uf.find(f)]; t = id[uf.find(t)]; g.add_edge(f, t); } } bool solve() { if (ans) return true; for (auto &&e : st) if (2 <= e.second) return true; auto tp = graph::topsort(g); return tp.empty(); } }; int main() { ll n, m; std::cin >> n >> m; Solver solver(n, m); std::cout << (solver.solve() ? "Yes" : "No") << '\n'; return 0; }