#include using namespace std; #define int long long #define rep(i,n) for(int (i)=0;(i)<(n);++(i)) #define rrep(i,n) for(int (i)=((n)-1);(i)>=0;(i)--) #pragma GCC optimize("Ofast") #define miele(v) min_element(v.begin(), v.end()) #define maele(v) max_element(v.begin(), v.end()) #define SUM(v) accumulate(v.begin(), v.end(), 0LL) #define lb(a, key) lower_bound(a.begin(),a.end(),key) #define ub(a, key) upper_bound(a.begin(),a.end(),key) #define COUNT(a, key) count(a.begin(), a.end(), key) #define BITCOUNT(x) __builtin_popcount(x) #define pb push_back #define all(x) (x).begin(),(x).end() #define F first #define S second using P = pair ; using WeightedGraph = vector>; using UnWeightedGraph = vector>; using Real = long double; using Point = complex; //Point and Vector2d is the same! using Vector2d = complex; const long long INF = 1LL << 60; const int MOD = 1000000007; const double EPS = 1e-15; const double PI=3.14159265358979323846; template int getIndexOfLowerBound(vector &v, T x){ return lower_bound(v.begin(),v.end(),x)-v.begin(); } template int getIndexOfUpperBound(vector &v, T x){ return upper_bound(v.begin(),v.end(),x)-v.begin(); } template inline bool chmin(T& a, T b) { if (a > b) { a = b; return true; } return false; } template inline bool chmax(T& a, T b) { if (a < b) { a = b; return true; } return false; } template struct SegTree { using Func = function; const Func F; const Monoid UNITY; int SIZE_R; vector dat; SegTree(int n, const Func f, const Monoid &unity): F(f), UNITY(unity) { init(n); } void init(int n) { SIZE_R = 1; while (SIZE_R < n) SIZE_R *= 2; dat.assign(SIZE_R * 2, UNITY); } /* set, a is 0-indexed */ void set(int a, const Monoid &v) { dat[a + SIZE_R] = v; } void build() { for (int k = SIZE_R - 1; k > 0; --k) dat[k] = F(dat[k*2], dat[k*2+1]); } /* update a, a is 0-indexed */ void update(int a, const Monoid &v) { int k = a + SIZE_R; dat[k] = v; while (k >>= 1) dat[k] = F(dat[k*2], dat[k*2+1]); } /* get [a, b), a and b are 0-indexed */ Monoid get(int a, int b) { Monoid vleft = UNITY, vright = UNITY; for (int left = a + SIZE_R, right = b + SIZE_R; left < right; left >>= 1, right >>= 1) { if (left & 1) vleft = F(vleft, dat[left++]); if (right & 1) vright = F(dat[--right], vright); } return F(vleft, vright); } inline Monoid operator [] (int a) { return dat[a + SIZE_R]; } /* debug */ void print() { for (int i = 0; i < SIZE_R; ++i) { cout << (*this)[i]; if (i != SIZE_R-1) cout << ","; } cout << endl; } }; signed main(void) { cin.tie(0); ios::sync_with_stdio(false); int n; cin>>n; SegTree seg(n, [](long long a, long long b) { return gcd(a, b); }, 0); int a; rep(i, n){ scanf("%lld", &a); seg.set(i, a); } int ans = 0; if(a == 1) ans++; seg.build(); int l, r, mid; rep(i, n-1){ l = i, r = n+1; while (abs(l-r) > 1) { mid = l + (r - l) / 2; if(seg.get(i, mid)==1) r = mid; else l = mid; } ans += n+1-r; } printf("%lld\n", ans); }