#include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; typedef long long ll; typedef vector vl; typedef vector vvl; typedef vector vc; typedef vector vs; typedef vector vb; typedef vector vd; typedef pair P; typedef vector

vpl; typedef tuple tapu; #define rep(i,n) for(ll i=0; i<(n); i++) #define REP(i,a,b) for(int i=(a); i<(b); i++) #define all(x) (x).begin(), (x).end() #define rall(x) (x).rbegin(), (x).rend() const int inf = 1<<30; const ll linf = 1LL<<62; const int MAX = 510000; ll dy[8] = {0,1,0,-1,1,-1,1,-1}; ll dx[8] = {1,0,-1,0,1,-1,-1,1}; const double pi = acos(-1); const double eps = 1e-7; template inline bool chmin(T1 &a,T2 b){ if(a>b){ a = b; return true; } else return false; } template inline bool chmax(T1 &a,T2 b){ if(a inline void print2(T1 a, T2 b){cout << a << " " << b << "\n";} template inline void print3(T1 a, T2 b, T3 c){ cout << a << " " << b << " " << c << "\n"; } const int mod = 1e9 + 7; //const int mod = 998244353; template< typename Monoid > struct SegmentTree { using F = function< Monoid(Monoid, Monoid) >; int sz; vector< Monoid > seg; const F f; const Monoid M1; SegmentTree(int n, const F f, const Monoid &M1) : f(f), M1(M1) { sz = 1; while(sz < n) sz <<= 1; seg.assign(2 * sz, M1); } void set(int k, const Monoid &x) { seg[k + sz] = x; } void build() { for(int k = sz - 1; k > 0; k--) { seg[k] = f(seg[2 * k + 0], seg[2 * k + 1]); } } void update(int k, const Monoid &x) { k += sz; seg[k] = x; while(k >>= 1) { seg[k] = f(seg[2 * k + 0], seg[2 * k + 1]); } } Monoid query(int a, int b) { Monoid L = M1, R = M1; for(a += sz, b += sz; a < b; a >>= 1, b >>= 1) { if(a & 1) L = f(L, seg[a++]); if(b & 1) R = f(seg[--b], R); } return f(L, R); } Monoid operator[](const int &k) const { return seg[k + sz]; } template< typename C > int find_subtree(int a, const C &check, Monoid &M, bool type) { while(a < sz) { Monoid nxt = type ? f(seg[2 * a + type], M) : f(M, seg[2 * a + type]); if(check(nxt)) a = 2 * a + type; else M = nxt, a = 2 * a + 1 - type; } return a - sz; } template< typename C > int find_first(int a, const C &check) { Monoid L = M1; if(a <= 0) { if(check(f(L, seg[1]))) return find_subtree(1, check, L, false); return -1; } int b = sz; for(a += sz, b += sz; a < b; a >>= 1, b >>= 1) { if(a & 1) { Monoid nxt = f(L, seg[a]); if(check(nxt)) return find_subtree(a, check, L, false); L = nxt; ++a; } } return -1; } template< typename C > int find_last(int b, const C &check) { Monoid R = M1; if(b >= sz) { if(check(f(seg[1], R))) return find_subtree(1, check, R, true); return -1; } int a = sz; for(b += sz; a < b; a >>= 1, b >>= 1) { if(b & 1) { Monoid nxt = f(seg[--b], R); if(check(nxt)) return find_subtree(b, check, R, true); R = nxt; } } return -1; } }; ll GCD(ll a, ll b){ if(b==0) return a; else return GCD(b,a%b); } int main(){ ll n; cin >> n; vl a(n); rep(i,n) cin >> a[i]; SegmentTree seg(n,[](ll a, ll b){return GCD(a,b);},0); rep(i,n) seg.set(i,a[i]); seg.build(); ll right = 0; ll ans = 0; rep(i,n){ while(right < n){ if(seg.query(i,right+1)==1) break; right++; } ans += n - right; if(i==right) right++; } cout << ans << endl; }