#include using namespace std; using int64 = long long; const int mod = 1e9 + 7; // const int mod = 998244353; const int64 infll = (1LL << 62) - 1; const int inf = (1 << 30) - 1; struct IoSetup { IoSetup() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(10); cerr << fixed << setprecision(10); } } iosetup; template< typename T1, typename T2 > ostream &operator<<(ostream &os, const pair< T1, T2 > &p) { os << p.first << " " << p.second; return os; } template< typename T1, typename T2 > istream &operator>>(istream &is, pair< T1, T2 > &p) { is >> p.first >> p.second; return is; } template< typename T > ostream &operator<<(ostream &os, const vector< T > &v) { for(int i = 0; i < (int) v.size(); i++) { os << v[i] << (i + 1 != v.size() ? " " : ""); } return os; } template< typename T > istream &operator>>(istream &is, vector< T > &v) { for(T &in : v) is >> in; return is; } template< typename T1, typename T2 > inline bool chmax(T1 &a, T2 b) { return a < b && (a = b, true); } template< typename T1, typename T2 > inline bool chmin(T1 &a, T2 b) { return a > b && (a = b, true); } template< typename T = int64 > vector< T > make_v(size_t a) { return vector< T >(a); } template< typename T, typename... Ts > auto make_v(size_t a, Ts... ts) { return vector< decltype(make_v< T >(ts...)) >(a, make_v< T >(ts...)); } template< typename T, typename V > typename enable_if< is_class< T >::value == 0 >::type fill_v(T &t, const V &v) { t = v; } template< typename T, typename V > typename enable_if< is_class< T >::value != 0 >::type fill_v(T &t, const V &v) { for(auto &e : t) fill_v(e, v); } template< typename F > struct FixPoint : F { FixPoint(F &&f) : F(forward< F >(f)) {} template< typename... Args > decltype(auto) operator()(Args &&... args) const { return F::operator()(*this, forward< Args >(args)...); } }; template< typename F > inline decltype(auto) MFP(F &&f) { return FixPoint< F >{forward< F >(f)}; } template< typename Monoid, typename F > struct SegmentTree { int sz; vector< Monoid > seg; const F f; const Monoid M1; SegmentTree(int n, const F f, const Monoid &M1) : f(f), M1(M1) { sz = 1; while(sz < n) sz <<= 1; seg.assign(2 * sz, M1); } void set(int k, const Monoid &x) { seg[k + sz] = x; } void build() { for(int k = sz - 1; k > 0; k--) { seg[k] = f(seg[2 * k + 0], seg[2 * k + 1]); } } void update(int k, const Monoid &x) { k += sz; seg[k] = x; while(k >>= 1) { seg[k] = f(seg[2 * k + 0], seg[2 * k + 1]); } } Monoid query(int a, int b) { Monoid L = M1, R = M1; for(a += sz, b += sz; a < b; a >>= 1, b >>= 1) { if(a & 1) L = f(L, seg[a++]); if(b & 1) R = f(seg[--b], R); } return f(L, R); } Monoid operator[](const int &k) const { return seg[k + sz]; } template< typename C > int find_subtree(int a, const C &check, Monoid &M, bool type) { while(a < sz) { Monoid nxt = type ? f(seg[2 * a + type], M) : f(M, seg[2 * a + type]); if(check(nxt)) a = 2 * a + type; else M = nxt, a = 2 * a + 1 - type; } return a - sz; } template< typename C > int find_first(int a, const C &check) { Monoid L = M1; if(a <= 0) { if(check(f(L, seg[1]))) return find_subtree(1, check, L, false); return -1; } int b = sz; for(a += sz, b += sz; a < b; a >>= 1, b >>= 1) { if(a & 1) { Monoid nxt = f(L, seg[a]); if(check(nxt)) return find_subtree(a, check, L, false); L = nxt; ++a; } } return -1; } template< typename C > int find_last(int b, const C &check) { Monoid R = M1; if(b >= sz) { if(check(f(seg[1], R))) return find_subtree(1, check, R, true); return -1; } int a = sz; for(b += sz; a < b; a >>= 1, b >>= 1) { if(b & 1) { Monoid nxt = f(seg[--b], R); if(check(nxt)) return find_subtree(b, check, R, true); R = nxt; } } return -1; } }; int main() { int N; cin >> N; vector< int64 > A(N); cin >> A; auto f = [](int64 a, int64 b) { return gcd(a, b); }; SegmentTree< int64, decltype(f) > seg(N, f, 0); for(int i = 0; i < N; i++) { seg.set(i, A[i]); } seg.build(); int64 ret = 0; for(int i = 0; i < N; i++) { auto pos = seg.find_first(i, [](int64 x) { return x == 1; }); if(pos == -1) pos = N; ret += N - pos; } cout << ret << endl; }