#include <bits/stdc++.h>
using namespace std;
#define SZ(x) (int)(x.size())
#define REP(i, n) for(int i=0;i<(n);++i)
#define FOR(i, a, b) for(int i=(a);i<(b);++i)
#define RREP(i, n) for(int i=(int)(n)-1;i>=0;--i)
#define RFOR(i, a, b) for(int i=(int)(b)-1;i>=(a);--i)
#define ALL(a) a.begin(),a.end()
#define DUMP(x) cerr<<#x<<" = "<<(x)<<endl
#define DEBUG(x) cerr<<#x<<" = "<<(x)<<" (L"<<__LINE__<<")"<< endl;
using ll = long long;
using vi = vector<int>;
using vvi = vector<vi>;
using vll = vector<ll>;
using vvll = vector<vll>;
using P = pair<int, int>;
const double EPS = 1e-8;
const ll MOD = 1000000007;
const int INF = INT_MAX / 2;
const ll LINF = LLONG_MAX / 2;
template <typename T1, typename T2>
bool chmax(T1 &a, const T2 &b) {
    if (a < b) { a = b; return true; }
    return false;
}
template <typename T1, typename T2>
bool chmin(T1 &a, const T2 &b) {
    if (a > b) { a = b; return true; }
    return false;
}
template<typename T1, typename T2>
ostream &operator<<(ostream &os, const map<T1, T2> &mp);
template<typename T>
ostream &operator<<(ostream &os, const vector<T> &v);

template<typename T1, typename T2>
ostream &operator<<(ostream &os, const pair<T1, T2> &p) {
    os << "(" << p.first << ":" << p.second << ")";
    return os;
}
template<typename T1, typename T2>
ostream &operator<<(ostream &os, const map<T1, T2> &mp) {
    os << "{";
    int a = 0;
    for (auto &tp : mp) {
        if (a) os << ", "; a = 1;
        os << tp;
    }
    return os << "}";
}
template<typename T>
ostream &operator<<(ostream &os, const vector<T> &v) {
    os << "[";
    REP(i, SZ(v)) {
        if (i) os << ", ";
        os << v[i];
    }
    return os << "]";
}


int main() {
    cin.tie(0);
    ios::sync_with_stdio(false);
    cout << fixed << setprecision(10);

    double P, Q; cin >> P >> Q;

    auto check = [&](double x) {
        return x * x < P + Q * x * log2(x);
    };

    double l = 1, r = 1e30;
    while (r - l > 1e-5) {
        double m = (l + r) / 2;
        (check(m) ? l : r) = m;
    }
    cout << l << endl;

    return 0;
}