using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; class Program { static void Main(string[] args) { var sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false }; Console.SetOut(sw); Solve(); Console.Out.Flush(); } static void Solve() { var N = sc.ReadInt(); var K = sc.ReadInt(); var dij = new Dijkstra(N); for (int i = 0; i < N - 1; i++) { var a = sc.ReadInt(); var b = sc.ReadInt(); a--; b--; dij.Add(a, b); dij.Add(b, a); } if (K > N) { Console.WriteLine(-1); return; } var count = new int[N + 1]; var dist = dij.Calc(0); for (int i = 0; i < N; i++) { var d = dist[i]; count[d]++; } var ans = 0; K--; for (int i = 1; i < N + 1; i++) { for (int j = 0; j < count[i]; j++) { if (K > 0) ans += i; K--; } } Console.WriteLine(ans); } class Dijkstra { public const long INF = long.MaxValue / 2; public int V { get; set; } public int E { get; set; } public List[] G { get; set; } public Dijkstra(int n) { this.V = n; this.G = new List[V]; for (int i = 0; i < V; i++) { this.G[i] = new List(); } } public void Add(int a, int b, long cost = 1) { this.G[a].Add(new Edge(b, cost)); this.E++; } public long GetMinCost(int start, int goal) { var cost = new long[V]; for (int i = 0; i < V; i++) cost[i] = INF; cost[start] = 0; var capacity = Math.Max(1, E); var q = new PriorityQueue

(false); q.Enqueue(new P(start, 0)); while (q.Count > 0) { var p = q.Dequeue(); if (p.Cost != cost[p.A]) continue; foreach (var e in this.G[p.A]) { if (cost[e.To] > p.Cost + e.Cost) { cost[e.To] = p.Cost + e.Cost; q.Enqueue(new P(e.To, cost[e.To])); } } } return cost[goal] == long.MaxValue ? -1 : cost[goal]; } public long[] Calc(int start) { var visited = new bool[V]; var cost = new long[V]; for (int i = 0; i < V; i++) cost[i] = INF; cost[start] = 0; var capacity = Math.Max(1, E); var q = new PriorityQueue

(false); q.Enqueue(new P(start, 0)); while (q.Count > 0) { var p = q.Dequeue(); visited[p.A] = true; if (p.Cost != cost[p.A]) continue; foreach (var e in this.G[p.A]) { if (cost[e.To] > p.Cost + e.Cost && !visited[e.To]) { cost[e.To] = p.Cost + e.Cost; q.Enqueue(new P(e.To, cost[e.To])); } } } return cost; } public struct Edge { public int To; public long Cost; public Edge(int to, long cost) { this.To = to; this.Cost = cost; } } public struct P : IComparable

{ public int A; public long Cost; public P(int a, long cost) { this.A = a; this.Cost = cost; } public int CompareTo(P other) { return this.Cost.CompareTo(other.Cost); } } class PriorityQueue { public int Count; private int Capacity; private bool IsMaxHeap; private T[] Buffer; private IComparer Cmp; public PriorityQueue(bool isMaxHeap = true, IComparer cmp = null) { Count = 0; Capacity = 1 << 10; IsMaxHeap = isMaxHeap; Buffer = new T[Capacity]; if (cmp != null) Cmp = cmp; else Cmp = Comparer.Default; } public PriorityQueue(int capacity, bool isMaxHeap = true, IComparer cmp = null) { Count = 0; Capacity = Math.Max(16, capacity); IsMaxHeap = isMaxHeap; Buffer = new T[Capacity]; if (cmp != null) Cmp = cmp; else Cmp = Comparer.Default; } private void Resize() { Capacity <<= 1; Array.Resize(ref Buffer, Capacity); } public void Enqueue(T value) { if (Count == Capacity) Resize(); Buffer[Count] = value; Count++; UpHeap(); } public T Dequeue() { var res = Buffer[0]; Swap(0, Count - 1); Count--; DownHeap(); return res; } public T Peek() { return Buffer[0]; } private void Swap(int i, int j) { var tmp = Buffer[i]; Buffer[i] = Buffer[j]; Buffer[j] = tmp; } private void UpHeap() { var n = this.Count - 1; while (n != 0) { var parent = (n - 1) / 2; if (Compare(Buffer[n], Buffer[parent]) > 0) { Swap(n, parent); n = parent; } else break; } } private void DownHeap() { var parent = 0; while (true) { var child = 2 * parent + 1; if (child > this.Count - 1) break; if (child < Count - 1 && Compare(Buffer[child], Buffer[child + 1]) < 0) { child += 1; } if (Compare(Buffer[parent], Buffer[child]) < 0) { Swap(parent, child); parent = child; } else break; } } private int Compare(T x, T y) { var res = Cmp.Compare(x, y); if (!IsMaxHeap) res *= -1; return res; } } } static Scanner sc = new Scanner(); } class Scanner { string[] S = new string[0]; int Index = 0; char[] Separators = new char[] { ' ' }; public string Next() { if (this.Index < this.S.Length) return this.S[this.Index++]; var line = ""; while (line == "") line = Console.ReadLine(); this.S = line.Split(this.Separators, StringSplitOptions.RemoveEmptyEntries); if (this.S.Length == 0) return this.Next(); this.Index = 0; return this.S[this.Index++]; } public string ReadStr() { return this.Next(); } public char ReadChar() { return this.Next()[0]; } public int ReadInt() { return int.Parse(this.Next()); } public uint ReadUInt() { return uint.Parse(this.Next()); } public long ReadLong() { return long.Parse(this.Next()); } public double ReadDouble() { return double.Parse(this.Next()); } public Tuple ReadTup(int add = 0) { return Tuple.Create(this.ReadInt() + add, this.ReadInt() + add); } public Tuple ReadTupLong(int add = 0) { return Tuple.Create(this.ReadLong() + add, this.ReadLong() + add); } public Tuple ReadTup3(int add = 0) { return Tuple.Create(this.ReadInt() + add, this.ReadInt() + add, this.ReadInt() + add); } public Tuple ReadTup4(int add = 0) { return Tuple.Create(this.ReadInt() + add, this.ReadInt() + add, this.ReadInt() + add, this.ReadInt() + add); } public int[] ReadIntArray(int n) { var array = new int[n]; for (int i = 0; i < array.Length; i++) { array[i] = this.ReadInt(); } return array; } public long[] ReadLongArray(int n) { var array = new long[n]; for (int i = 0; i < array.Length; i++) { array[i] = this.ReadLong(); } return array; } public double[] ReadDoubleArray(int n) { var array = new double[n]; for (int i = 0; i < array.Length; i++) { array[i] = this.ReadDouble(); } return array; } public char[] ReadCharArray(int n) { var array = new char[n]; for (int i = 0; i < array.Length; i++) { array[i] = this.ReadChar(); } return array; } public string[] ReadStrArray(int n) { var array = new string[n]; for (int i = 0; i < array.Length; i++) { array[i] = this.ReadStr(); } return array; } public Tuple[] ReadTupLongArray(int n, int add = 0) { var array = new Tuple[n]; for (int i = 0; i < n; i++) { array[i] = this.ReadTupLong(add); } return array; } public Tuple[] ReadTupArray(int n, int add = 0) { var array = new Tuple[n]; for (int i = 0; i < n; i++) { array[i] = this.ReadTup(add); } return array; } public Tuple[] ReadTup3Array(int n, int add = 0) { var array = new Tuple[n]; for (int i = 0; i < n; i++) { array[i] = this.ReadTup3(add); } return array; } public Tuple[] ReadTup4Array(int n, int add = 0) { var array = new Tuple[n]; for (int i = 0; i < n; i++) { array[i] = this.ReadTup4(add); } return array; } }