import sys, re from collections import deque, defaultdict, Counter from math import ceil, sqrt, hypot, factorial, pi, sin, cos, radians, gcd, log from itertools import accumulate, permutations, combinations, product from operator import itemgetter, mul, add from copy import deepcopy from string import ascii_lowercase, ascii_uppercase, digits from bisect import bisect, bisect_left from heapq import heappush, heappop from functools import reduce, lru_cache def input(): return sys.stdin.readline().strip() def INT(): return int(input()) def MAP(): return map(int, input().split()) def LIST(): return list(map(int, input().split())) def ZIP(n): return zip(*(MAP() for _ in range(n))) sys.setrecursionlimit(10 ** 9) INF = float('inf') mod = 10 ** 9 + 7 X1, Y1, X2, Y2, X3, Y3 = MAP() def isRightAngle(v1, v2): x1, y1 = v1 x2, y2 = v2 return x1*x2+y1*y2==0 def veclen(v): return hypot(v[0], v[1]) def vecsum(v1, v2): x1, y1 = v1 x2, y2 = v2 return (x1+x2, y1+y2) def vecrev(v): return (-v[0], -v[1]) vec1 = (X1-X2, Y1-Y2) vec2 = (X1-X3, Y1-Y3) vec3 = (X2-X3, Y2-Y3) if isRightAngle(vec1, vec2): if veclen(vec1) == veclen(vec2): for p1, p2 in product([vecsum((X2, Y2), vec2), vecsum((X2, Y2), vecrev(vec2))], [vecsum((X3, Y3), vec1), vecsum((X3, Y3), vecrev(vec1))]): if p1 == p2 and p1 != (X1, Y1): print(p1[0], p1[1]) break else: print(-1) elif isRightAngle(vec1, vec3): if veclen(vec1) == veclen(vec3): for p1, p2 in product([vecsum((X1, Y1), vec3), vecsum((X1, Y1), vecrev(vec3))], [vecsum((X3, Y3), vec1), vecsum((X3, Y3), vecrev(vec1))]): if p1 == p2 and p1 != (X2, Y2): print(p1[0], p1[1]) break else: print(-1) elif isRightAngle(vec2, vec3): if veclen(vec2) == veclen(vec3): for p1, p2 in product([vecsum((X2, Y2), vec2), vecsum((X2, Y2), vecrev(vec2))], [vecsum((X1, Y1), vec3), vecsum((X1, Y1), vecrev(vec3))]): if p1 == p2 and p1 != (X3, Y3): print(p1[0], p1[1]) break else: print(-1) else: print(-1)