#include using namespace std; typedef long long ll; #define F first #define S second #define pii pair #define pli pair #define pil pair #define pll pair #define eb emplace_back #define all(v) v.begin(), v.end() #define rep(i, n) for (int i = 0; i < (n); ++i) #define rep3(i, l, n) for (int i = l; i < (n); ++i) #define sz(v) (int)v.size() #define endl '\n' const int inf = 1000000007; const ll INF = 1e18; // int mod = 998244353; int mod = 1000000007; #define abs(x) (x >= 0 ? x : -(x)) #define lb(v, x) (int)(lower_bound(all(v), x) - v.begin()) #define ub(v, x) (int)(upper_bound(all(v), x) - v.begin()) template inline bool chmin(T1 &a, T2 b) { if (a > b) { a = b; return 1; } return 0; } template inline bool chmax(T1 &a, T2 b) { if (a < b) { a = b; return 1; } return 0; } ll gcd(ll a, ll b) { if (b == 0) return a; return gcd(b, a % b); } ll lcm(ll a, ll b) { return a / gcd(a, b) * b; } template T pow_(T a, U b) { return b ? pow_(a * a, b / 2) * (b % 2 ? a : 1) : 1; } ll modpow(ll a, ll b, ll _mod) { return b ? modpow(a * a % _mod, b / 2, _mod) * (b % 2 ? a : 1) % _mod : 1; } template ostream& operator << (ostream& os, const pair& p) { os << p.F << " " << p.S; return os; } template ostream& operator << (ostream& os, const vector& vec) { rep(i, sz(vec)) { if (i) os << " "; os << vec[i]; } return os; } template inline istream& operator >> (istream& is, vector& v) { rep(j, sz(v)) is >> v[j]; return is; } template inline void add(T &a, T2 b) { a += b; if (a >= mod) a -= mod; } void solve(); int main() { ios::sync_with_stdio(false); cin.tie(0); cout.tie(0); cout << fixed << setprecision(11); int T; T = 1; while (T--) solve(); } struct UnionFind { vector data; int sz; UnionFind(int _sz) : data(_sz, -1) { sz = _sz; } bool connect(int x, int y) { if ((x = root(x)) == (y = root(y))) return false; if (data[x] > data[y]) swap(x, y); data[x] += data[y]; data[y] = x; sz--; return true; } bool issame(int x, int y) { return root(x) == root(y); } int root(int x) { return data[x] < 0 ? x : data[x] = root(data[x]); } int size(int x) { return -data[root(x)]; } int size() { return sz; } }; struct BIT { // 0 indexed int n; vector bit; BIT(int n) : n(n) { bit.resize(n); } BIT(vector v) { n = sz(v); bit.resize(n); rep(i, n) add(i, v[i]); } void add(int a, int w) { for (int x = a; x < n; x |= x + 1) bit[x] += w; } int sum(int a) { // [0, a) int ret = 0; for (int x = a - 1; x >= 0; x = (x & (x + 1)) - 1) ret += bit[x]; return ret; } int sum(int a, int b) { return sum(b) - sum(a); } // [a, b) }; int N = 1000010; // https://kmjp.hatenablog.jp/entry/2020/05/19/0900 // https://yukicoder.me/submissions/482411 void solve() { int n; cin >> n; int Q; cin >> Q; vector a(Q), b(Q), t(Q); vector cur(N); rep(i, n) cur[i] = i; int u = n; vector > G(N); // 木の上での区間加算 // 区間をオイラーツアーで決めた番号でもつ // n 以降で頂点番号が大きい, オイラーツアーで言うと ls の番号が小さいほど新しく辺が繋げられたことを意味する // 全頂点の cur を変える代わりに, root の cur を変える // cur は, [ls[cur], rs[cur]) で区間加算の範囲を示す { UnionFind uni(N); rep(i, Q) { cin >> t[i] >> a[i] >> b[i]; --a[i]; if (t[i] == 1) { --b[i]; if (!uni.issame(a[i], b[i])) { G[u].eb(cur[uni.root(a[i])]); G[u].eb(cur[uni.root(b[i])]); cur[uni.root(a[i])] = cur[uni.root(b[i])] = u++; uni.connect(a[i], b[i]); } } } } // cerr << u << endl; // for (int i = 0; i < u; ++i) { for (int j : G[i]) cerr << j << " "; cerr << endl; } UnionFind uni(N); vector ls(N, -1), rs(N); int idx = 0; auto dfs = [&](auto&& dfs, int v) -> void { if (ls[v] != -1) return; ls[v] = idx++; for (int nv : G[v]) dfs(dfs, nv); rs[v] = idx; }; for (int i = u - 1; i >= 0; --i) dfs(dfs, i); // rep(i, u) cerr << ls[i] << " "; cerr << endl; // rep(i, u) cerr << rs[i] << " "; cerr << endl; rep(i, N) cur[i] = i; u = n; BIT bit(N); rep(i, Q) { // cerr << "i " << i << endl; if (t[i] == 1) { if (!uni.issame(a[i], b[i])) { cur[uni.root(a[i])] = cur[uni.root(b[i])] = u++; uni.connect(a[i], b[i]); } } else if (t[i] == 2) { int x = cur[uni.root(a[i])]; // cerr << "x " << x << " " << ls[x] << " " << rs[x] << endl; bit.add(ls[x], b[i]); bit.add(rs[x], -b[i]); } else { // cerr << "lsa " << ls[a[i]] << endl; cout << bit.sum(ls[a[i]] + 1) << endl; } } }