#include #pragma GCC target("avx") #pragma GCC optimize("O3") #pragma GCC optimize("unroll-loops") using namespace std; #define lli long long int #define uli unsigned long long int #define INF 9999999999 #define rep(i,m,n) for(lli i = m;i < n;i++) #define rrep(i,m,n) for(lli i=m-1;i>=n;i--) #define pb(n) push_back(n) #define UE(N) N.erase(unique(N.begin(),N.end()),N.end()); #define Sort(n) sort(n.begin(), n.end()) #define Rev(n) reverse(n.begin(),n.end()) #define Out(S) cout << S << endl #define NeOut(S) cout << S #define HpOut(S) cout << setprecision(50) << S << endl #define Vec(K,L,N,S) vector K(N,S) #define DV(K,L,N,M,S) vector> K(N,vector(M,S)) #define TV(K,L,N,M,R,S) vector>> K(N,vector>(M,vector(R,S))) #define pint pair #define paf(L,R) pair #define mod 998244353 #define MAX 10000000 #define ALL(a) a.begin(),a.end() #define chmax(a, b) a = (((a)<(b)) ? (b) : (a)) #define chmin(a, b) a = (((a)>(b)) ? (b) : (a)) #define __float128 _Float128 int main(){ ios::sync_with_stdio(false); cin.tie(0); lli A,B,C,D,E,F,K,N,M,L,X,Y,Z,H,W,sum=0,num=0,flag=0;string S,T; cin >> A >> B >> C; Vec(ans,__float128,0,0.0); if(A==B&&B==C&&C==0){ Out(-1); return 0; } else if(A!=0){ __float128 limit=(__float128)-B/(2*A); __float128 eps=0.000000000001; __float128 ok=limit; __float128 ng=-pow(10,18)*9; Z=100000; while(Z--){ __float128 mid=(ok+ng)/2.0; if(A>0&&A*mid*mid+B*mid+C>0)ng=mid; else if(A<0&&A*mid*mid+B*mid+C<0)ng=mid; else ok=mid; } if(A*ok*ok+B*ok+C<0.000000000001&&-0.0000000000010&&A*mid*mid+B*mid+C>0)ng=mid; else if(A<0&&A*mid*mid+B*mid+C<0)ng=mid; else ok=mid; } if(A*ok*ok+B*ok+C<0.000000000001&&-0.000000000001