using System; using System.Collections.Generic; using System.Linq; class Program { static string InputPattern = "Input4"; static List GetInputList() { var WillReturn = new List(); if (InputPattern == "Input1") { WillReturn.Add("3"); WillReturn.Add("100"); WillReturn.Add("3"); WillReturn.Add("1 2 1"); WillReturn.Add("2 3 3"); WillReturn.Add("10 90 10"); WillReturn.Add("10 10 50"); //20 //1→3 と行くと コスト10だが、単位時間が50掛かる。 //1→2→3 と行くと 一文無しになるが、20単位時間なので早いのでこちらを選択する。 } else if (InputPattern == "Input2") { WillReturn.Add("3"); WillReturn.Add("100"); WillReturn.Add("3"); WillReturn.Add("1 2 1"); WillReturn.Add("2 3 3"); WillReturn.Add("1 100 10"); WillReturn.Add("10 10 50"); //50 //1→2→3 と行くと時間は20と短いが、コスト101かかるため選択できない。 } else if (InputPattern == "Input3") { WillReturn.Add("10"); WillReturn.Add("10"); WillReturn.Add("19"); WillReturn.Add("1 1 2 4 5 1 3 4 6 4 6 4 5 7 8 2 3 4 9"); WillReturn.Add("3 5 5 5 6 7 7 7 7 8 8 9 9 9 9 10 10 10 10"); WillReturn.Add("8 6 8 7 6 6 9 9 7 6 9 7 7 8 7 6 6 8 6"); WillReturn.Add("8 9 10 4 10 3 5 9 3 4 1 8 3 1 3 6 6 10 4"); //-1 } else { string wkStr; while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr); } return WillReturn; } struct JyoutaiDef { internal int CurrPos; internal int SumC; internal int SumM; internal string Path; } struct MemoInfo { internal int Pos; internal int MinSumC; internal int MinSumM; } static void Main() { List InputList = GetInputList(); int N = int.Parse(InputList[0]); int C = int.Parse(InputList[1]); int[] SArr = InputList[3].Split(' ').Select(X => int.Parse(X)).ToArray(); int[] TArr = InputList[4].Split(' ').Select(X => int.Parse(X)).ToArray(); int[] YArr = InputList[5].Split(' ').Select(X => int.Parse(X)).ToArray(); int[] MArr = InputList[6].Split(' ').Select(X => int.Parse(X)).ToArray(); int UB = SArr.GetUpperBound(0); var stk = new Stack(); JyoutaiDef WillPush; WillPush.CurrPos = 1; WillPush.SumC = WillPush.SumM = 0; WillPush.Path = "1"; stk.Push(WillPush); var MemoList = new List(); MemoList.Add(new MemoInfo() { Pos = 1, MinSumC = 0, MinSumM = 0 }); bool HasAnswer = false; string AnswerPath = ""; int AnswerSumM = int.MaxValue; while (stk.Count > 0) { JyoutaiDef Popped = stk.Pop(); //クリア処理 if (Popped.CurrPos == N) { HasAnswer = true; if (AnswerSumM > Popped.SumM) { AnswerSumM = Popped.SumM; AnswerPath = Popped.Path; //Console.WriteLine("解候補{0}を発見", Popped.Path); } continue; } for (int I = 0; I <= UB; I++) { if (Popped.CurrPos != SArr[I]) continue; WillPush.CurrPos = TArr[I]; WillPush.SumC = Popped.SumC + YArr[I]; WillPush.SumM = Popped.SumM + MArr[I]; WillPush.Path = Popped.Path + string.Format(",{0}", TArr[I]); if (WillPush.SumC > C) continue; if (MemoList.Exists(A => A.Pos == WillPush.CurrPos && A.MinSumC <= WillPush.SumC && A.MinSumM <= WillPush.SumM)) continue; MemoInfo WillAdd; WillAdd.Pos = I; WillAdd.MinSumC = WillPush.SumC; WillAdd.MinSumM = WillPush.SumM; //無駄なメモをRemoveしてからAdd //MemoList.RemoveAll(A => A.Pos == I // && A.MinSumC >= WillAdd.MinSumC // && A.MinSumM >= WillAdd.MinSumM); MemoList.Add(WillAdd); stk.Push(WillPush); } } if (HasAnswer) { //Console.WriteLine(new string('■', 15)); //Console.WriteLine("解を発見"); Console.WriteLine(AnswerSumM); //Console.WriteLine("経路は{0}", AnswerPath); } else Console.WriteLine(-1); } }