#define _USE_MATH_DEFINES #include using namespace std; //template #define rep(i,a,b) for(int i=(int)(a);i<(int)(b);i++) #define ALL(v) (v).begin(),(v).end() typedef long long int ll; const int inf = 0x3fffffff; const ll INF = 0x1fffffffffffffff; const double eps=1e-12; templateinline bool chmax(T& a,T b){if(ainline bool chmin(T& a,T b){if(a>b){a=b;return 1;}return 0;} //end templatestruct fp { unsigned v; static unsigned get_mod(){return mod;} unsigned inv() const{ int tmp,a=v,b=mod,x=1,y=0; while(b)tmp=a/b,a-=tmp*b,swap(a,b),x-=tmp*y,swap(x,y); if(x<0){x+=mod;} return x; } fp():v(0){} fp(ll x):v(x>=0?x%mod:mod+(x%mod)){} fp operator-()const{return fp(-v);} fp pow(ll t){fp res=1,b=*this; while(t){if(t&1)res*=b;b*=b;t>>=1;} return res;} fp& operator+=(const fp& x){if((v+=x.v)>=mod)v-=mod; return *this;} fp& operator-=(const fp& x){if((v+=mod-x.v)>=mod)v-=mod; return *this;} fp& operator*=(const fp& x){v=ll(v)*x.v%mod; return *this;} fp& operator/=(const fp& x){v=ll(v)*x.inv()%mod; return *this;} fp operator+(const fp& x)const{return fp(*this)+=x;} fp operator-(const fp& x)const{return fp(*this)-=x;} fp operator*(const fp& x)const{return fp(*this)*=x;} fp operator/(const fp& x)const{return fp(*this)/=x;} bool operator==(const fp& x)const{return v==x.v;} bool operator!=(const fp& x)const{return v!=x.v;} }; using Fp=fp<>; //※TLE解法 //「山」は一番後ろの要素からdequeみたいに詰めるゲームと言い換えられる //片方は必ず直前に詰めた要素なのでもう一方を持てばよい Fp from[3010][3010],to[3010][3010]; //dp[i][j]... i:もう片方の要素idx j:危険度 = 通り数 int main(){ int n; cin>>n; vector a(n); rep(i,0,n)cin>>a[i]; reverse(ALL(a)); from[0][0]=1; rep(k,1,n){ rep(i,0,n)rep(j,0,3010)to[i][j]=0; rep(i,0,k)rep(j,0,3010)if(from[i][j]!=0){ if(j>a[k-1]-a[k]) to[i][j]+=from[i][j]; else to[i][a[k-1]-a[k]]+=from[i][j]; if(j>a[i]-a[k])to[k-1][j]+=from[i][j]; else to[k-1][a[i]-a[k]]+=from[i][j]; } swap(from,to); } Fp res; rep(i,0,n)rep(j,0,3010)res+=from[i][j]*j; cout<