#include using namespace std; using int64 = long long; const int mod = 1e9 + 7; // const int mod = 998244353; const int64 infll = (1LL << 62) - 1; const int inf = (1 << 30) - 1; struct IoSetup { IoSetup() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(10); cerr << fixed << setprecision(10); } } iosetup; template< typename T1, typename T2 > ostream &operator<<(ostream &os, const pair< T1, T2 > &p) { os << p.first << " " << p.second; return os; } template< typename T1, typename T2 > istream &operator>>(istream &is, pair< T1, T2 > &p) { is >> p.first >> p.second; return is; } template< typename T > ostream &operator<<(ostream &os, const vector< T > &v) { for(int i = 0; i < (int) v.size(); i++) { os << v[i] << (i + 1 != v.size() ? " " : ""); } return os; } template< typename T > istream &operator>>(istream &is, vector< T > &v) { for(T &in : v) is >> in; return is; } template< typename T1, typename T2 > inline bool chmax(T1 &a, T2 b) { return a < b && (a = b, true); } template< typename T1, typename T2 > inline bool chmin(T1 &a, T2 b) { return a > b && (a = b, true); } template< typename T = int64 > vector< T > make_v(size_t a) { return vector< T >(a); } template< typename T, typename... Ts > auto make_v(size_t a, Ts... ts) { return vector< decltype(make_v< T >(ts...)) >(a, make_v< T >(ts...)); } template< typename T, typename V > typename enable_if< is_class< T >::value == 0 >::type fill_v(T &t, const V &v) { t = v; } template< typename T, typename V > typename enable_if< is_class< T >::value != 0 >::type fill_v(T &t, const V &v) { for(auto &e : t) fill_v(e, v); } template< typename F > struct FixPoint : F { FixPoint(F &&f) : F(forward< F >(f)) {} template< typename... Args > decltype(auto) operator()(Args &&... args) const { return F::operator()(*this, forward< Args >(args)...); } }; template< typename F > inline decltype(auto) MFP(F &&f) { return FixPoint< F >{forward< F >(f)}; } struct RectangleUnion { map< int64, int64 > data; int64 sum; RectangleUnion() : sum(0) { data[0] = 1LL << 60; data[1LL << 60] = 0; } void addPoint(int64 x, int64 y) { auto p = data.lower_bound(x); if(p->second >= y) return; const int64 nxtY = p->second; --p; while(p->second <= y) { auto it = *p; p = --data.erase(p); sum -= (it.first - p->first) * (it.second - nxtY); } sum += (x - p->first) * (y - nxtY); data[x] = y; } int64 getSum() { return (sum); } }; int main() { int N; cin >> N; RectangleUnion x[4]; int64 pre = 0; for(int i = 0; i < N; i++) { int xa, ya, xb, yb; cin >> xa >> ya >> xb >> yb; x[0].addPoint(-xa, -ya); x[1].addPoint(xb, yb); x[2].addPoint(-xa, yb); x[3].addPoint(xb, -ya); int64 nxt = x[0].getSum() + x[1].getSum() + x[2].getSum() + x[3].getSum(); cout << nxt - pre << "\n"; pre = nxt; } }