package main import ( "bufio" "fmt" "math" "os" "strconv" ) func configure(scanner *bufio.Scanner) { scanner.Split(bufio.ScanWords) scanner.Buffer(make([]byte, 1000005), 1000005) } func getNextString(scanner *bufio.Scanner) string { scanned := scanner.Scan() if !scanned { panic("scan failed") } return scanner.Text() } func getNextInt(scanner *bufio.Scanner) int { i, _ := strconv.Atoi(getNextString(scanner)) return i } func getNextInt64(scanner *bufio.Scanner) int64 { i, _ := strconv.ParseInt(getNextString(scanner), 10, 64) return i } func getNextFloat64(scanner *bufio.Scanner) float64 { i, _ := strconv.ParseFloat(getNextString(scanner), 64) return i } func main() { fp := os.Stdin wfp := os.Stdout extra := 0 if os.Getenv("I") == "IronMan" { fp, _ = os.Open(os.Getenv("END_GAME")) extra = 100 } scanner := bufio.NewScanner(fp) configure(scanner) writer := bufio.NewWriter(wfp) defer func() { r := recover() if r != nil { fmt.Fprintln(writer, r) } writer.Flush() }() solve(scanner, writer) for i := 0; i < extra; i++ { fmt.Fprintln(writer, "-----------------------------------") solve(scanner, writer) } } func solve(scanner *bufio.Scanner, writer *bufio.Writer) { n := getNextInt(scanner) aa := make([]int, n) bb := make([]int, n) for i := 0; i < n; i++ { aa[i] = getNextInt(scanner) bb[i] = getNextInt(scanner) } lim := 100000 dp := make([]cint, lim+1) for i := 0; i < lim; i++ { dp[i+1] = cint(math.MaxInt32) } for i := 0; i < n; i++ { for j := lim; j >= 0; j-- { if dp[j].sub(math.MaxInt32) != 0 { dp[j] = dp[j].add(bb[i]) } if j-aa[i] < 0 { continue } if dp[j-aa[i]].sub(math.MaxInt32) != 0 { dp[j].minAs(dp[j-aa[i]]) } } } var ans cint ans = dp[0] for i := 0; i < lim+1; i++ { ans.minAs(dp[i].max(i)) } fmt.Fprintln(writer, ans) } type cint int func (ct *cint) cintize(x interface{}) cint { if y, isCint := x.(cint); isCint { return y } if y, isInt64 := x.(int64); isInt64 { return cint(y) } return cint(x.(int)) } func (ct *cint) minAs(x interface{}) *cint { *ct = ct.min(x) return ct } func (ct *cint) maxAs(x interface{}) *cint { *ct = ct.max(x) return ct } func (ct cint) min(x interface{}) cint { y := ct.cintize(x) if ct > y { return y } return ct } func (ct cint) max(x interface{}) cint { y := ct.cintize(x) if ct < y { return y } return ct } func (ct cint) add(x interface{}) cint { return ct + ct.cintize(x) } func (ct cint) sub(x interface{}) cint { return ct - ct.cintize(x) } func (ct cint) mul(x interface{}) cint { return ct * ct.cintize(x) } func (ct cint) div(x interface{}) cint { return ct / ct.cintize(x) }