package main import ( "bufio" "fmt" "math" "os" "strconv" ) func configure(scanner *bufio.Scanner) { scanner.Split(bufio.ScanWords) scanner.Buffer(make([]byte, 1000005), 1000005) } func getNextString(scanner *bufio.Scanner) string { scanned := scanner.Scan() if !scanned { panic("scan failed") } return scanner.Text() } func getNextInt(scanner *bufio.Scanner) int { i, _ := strconv.Atoi(getNextString(scanner)) return i } func getNextInt64(scanner *bufio.Scanner) int64 { i, _ := strconv.ParseInt(getNextString(scanner), 10, 64) return i } func getNextFloat64(scanner *bufio.Scanner) float64 { i, _ := strconv.ParseFloat(getNextString(scanner), 64) return i } func main() { fp := os.Stdin wfp := os.Stdout extra := 0 if os.Getenv("I") == "IronMan" { fp, _ = os.Open(os.Getenv("END_GAME")) extra = 100 } scanner := bufio.NewScanner(fp) configure(scanner) writer := bufio.NewWriter(wfp) defer func() { r := recover() if r != nil { fmt.Fprintln(writer, r) } writer.Flush() }() solve(scanner, writer) for i := 0; i < extra; i++ { fmt.Fprintln(writer, "-----------------------------------") solve(scanner, writer) } } func solve(scanner *bufio.Scanner, writer *bufio.Writer) { n := getNextInt(scanner) yy := make([]int, n) for i := 0; i < n; i++ { yy[i] = getNextInt(scanner) } mx := 10000 dp := makeGrid(n+1, mx+1) for i := 0; i < n+1; i++ { for j := 0; j < mx+1; j++ { dp[i][j] = math.MaxInt32 } } dp[0][0] = 0 for i := 0; i < n; i++ { mn := dp[i][0] for j := 0; j < mx+1; j++ { mn.minAs(dp[i][j]) dp[i+1][j].minAs(mn + cint(abs(yy[i]-j))) } } var ans cint ans = math.MaxInt32 for i := 0; i < mx+1; i++ { ans.minAs(dp[n][i]) } fmt.Fprintln(writer, ans) } func abs(a int) int { if a < 0 { return -a } return a } func makeGrid(h, w int) [][]cint { index := make([][]cint, h, h) data := make([]cint, h*w, h*w) for i := 0; i < h; i++ { index[i] = data[i*w : (i+1)*w] } return index } type cint int64 func (ct *cint) minAs(x cint) *cint { *ct = ct.min(x) return ct } func (ct *cint) maxAs(x cint) *cint { *ct = ct.max(x) return ct } func (ct cint) min(x cint) cint { if ct > x { return x } return ct } func (ct cint) max(x cint) cint { if ct < x { return x } return ct }