#include #define rep(i, a) for (int i = (int)0; i < (int)a; ++i) #define rrep(i, a) for (int i = (int)a - 1; i >= 0; --i) #define REP(i, a, b) for (int i = (int)a; i < (int)b; ++i) #define RREP(i, a, b) for (int i = (int)a - 1; i >= b; --i) #define pb push_back #define eb emplace_back #define all(x) x.begin(), x.end() #define rall(x) x.rbegin(), x.rend() using ll = long long; constexpr ll mod = 1e9 + 7; constexpr ll INF = 1LL << 60; template inline bool chmin(T &a, T b) { if (a > b) { a = b; return true; } return false; } template inline bool chmax(T &a, T b) { if (a < b) { a = b; return true; } return false; } ll gcd(ll n, ll m) { ll tmp; while (m != 0) { tmp = n % m; n = m; m = tmp; } return n; } ll lcm(ll n, ll m) { return abs(n) / gcd(n, m) * abs(m); //gl=xy } using namespace std; vector> grid_bfs(int h,int w,int x,int y,vector &maze,char obstacle='#') { const int dx[4] = { 1,0,-1,0 }, dy[4] = { 0,1,0,-1 };//4方向移動 const int init=1e7; vector>d(h,vector(w,init)); d[x][y]=0; queue>q; pairp; q.emplace(x,y); while (!q.empty()) { p = q.front(); q.pop(); for (int i = 0; i < 4; ++i) { int nx = p.first+dx[i]; int ny = p.second+dy[i]; if (0 <= nx && nx < h && 0 <= ny && ny < w && maze[nx][ny] != obstacle && d[nx][ny] == init) { if(abs(maze[nx][ny]-maze[p.first][p.second])>1)continue; q.push(make_pair(nx, ny)); d[nx][ny] = d[p.first][p.second] + 1; } } for (int i = 0; i < 4; ++i) { int nx = p.first+dx[i]*2; int ny = p.second+dy[i]*2; if (0 <= nx && nx < h && 0 <= ny && ny < w && maze[nx][ny] != obstacle && d[nx][ny] == init) { if(abs(maze[nx][ny]-maze[p.first][p.second])>0)continue; q.push(make_pair(nx, ny)); d[nx][ny] = d[p.first][p.second] + 1; } } } return d;//initを含むことに注意 } void solve() { int h,w; cin>>h>>w; int sx,sy,gx,gy; cin>>sx>>sy>>gx>>gy; sx--;sy--;gx--;gy--; vectors(h); rep(i,h)cin>>s[i]; auto d=grid_bfs(h,w,sx,sy,s); if(d[gx][gy]==1e7){ cout<<"NO\n"; } else cout<<"YES\n"; } int main() { ios::sync_with_stdio(false); cin.tie(0); cout << fixed << setprecision(15); solve(); return 0; }