#include using namespace std; #define ALL(x) x.begin(),x.end() #define rep(i,n) for(int i=0;i<(n);i++) #define debug(v) cout<<#v<<":";for(auto x:v){cout<bool chmax(T &a,const T &b){if(abool chmin(T &a,const T &b){if(b ostream &operator<<(ostream &os,const pair&p){ os< ostream &operator<<(ostream &os,const vector&v){ for(int i=0;i<(int)v.size();i++) os< struct ModInt{ long long x; ModInt():x(0){} ModInt(long long y):x(y>=0?y%Mod:(Mod-(-y)%Mod)%Mod){} ModInt &operator+=(const ModInt &p){ if((x+=p.x)>=Mod) x-=Mod; return *this; } ModInt &operator-=(const ModInt &p){ if((x+=Mod-p.x)>=Mod)x-=Mod; return *this; } ModInt &operator*=(const ModInt &p){ x=(int)(1ll*x*p.x%Mod); return *this; } ModInt &operator/=(const ModInt &p){ (*this)*=p.inverse(); return *this; } ModInt operator-()const{return ModInt(x);} ModInt operator+(const ModInt &p)const{return ModInt(*this)+=p;} ModInt operator-(const ModInt &p)const{return ModInt(*this)-=p;} ModInt operator*(const ModInt &p)const{return ModInt(*this)*=p;} ModInt operator/(const ModInt &p)const{return ModInt(*this)/=p;} ModInt operator==(const ModInt &p)const{return x==p.x;} ModInt operator!=(const ModInt &p)const{return x!=p.x;} ModInt inverse()const{ int a=x,b=Mod,u=1,v=0,t; while(b>0){ t=a/b; swap(a-=t*b,b);swap(u-=t*v,v); } return ModInt(u); } ModInt pow(long long n)const{ ModInt ret(1),mul(x); while(n>0){ if(n&1) ret*=mul; mul*=mul;n>>=1; } return ret; } friend ostream &operator<<(ostream &os,const ModInt &p){return os<>(istream &is,ModInt &a){long long t;is>>t;a=ModInt(t);return (is);} static int get_mod(){return Mod;} }; using mint=ModInt; template struct Matrix{ vector> A; Matrix(){} Matrix(int n,int m):A(n,vector(m,T(0))){} Matrix(int n):A(n,vector(n,T(0))){} int height()const{return (A.size());} int width()const{return (A[0].size());} inline const vector &operator[](int k)const{return (A.at(k));} inline vector &operator[](int k){return (A.at(k));} static Matrix I(int n){ Matrix mat(n); for(int i=0;i> C(height(),vector(B.width(),T(0))); for(int i=0;i0){ if(k&1) res*=(*this); (*this)*=(*this); k>>=1ll; } A.swap(res.A); return (*this); } Matrix operator+(const Matrix &B)const{return (Matrix(*this)+=B);} Matrix operator-(const Matrix &B)const{return (Matrix(*this)-=B);} Matrix operator*(const Matrix &B)const{return (Matrix(*this)*=B);} Matrix operator^(const long long k)const{return (Matrix(*this)^=k);} friend ostream &operator<<(ostream &os,Matrix &p){ for(int i=0;i; signed main(){ int k,m;ll n;cin>>k>>m>>n; vector v; rep(i,m){ int a,b,c;cin>>a>>b>>c;a--,b--,c--; v.push_back(T(a,b,c)); } Matrix g(m); rep(i,m){ auto [a,b,c]=v[i]; rep(j,m){ auto [d,e,f]=v[j]; if(b==d and c==e) g[i][j]+=mint(1); } } g^=n-3; Matrix p(1,m); rep(i,m){ if(get<0>(v[i])==0) p[0][i]=mint(1); } p*=g; mint ans=0; rep(i,m){ if(get<2>(v[i])==0)ans+=p[0][i]; } cout<