package main import ( "bufio" "fmt" "os" "sort" "strconv" ) func configure(scanner *bufio.Scanner) { scanner.Split(bufio.ScanWords) scanner.Buffer(make([]byte, 1000005), 1000005) } func getNextString(scanner *bufio.Scanner) string { scanned := scanner.Scan() if !scanned { panic("scan failed") } return scanner.Text() } func getNextInt(scanner *bufio.Scanner) int { i, _ := strconv.Atoi(getNextString(scanner)) return i } func getNextInt64(scanner *bufio.Scanner) int64 { i, _ := strconv.ParseInt(getNextString(scanner), 10, 64) return i } func getNextFloat64(scanner *bufio.Scanner) float64 { i, _ := strconv.ParseFloat(getNextString(scanner), 64) return i } func main() { fp := os.Stdin wfp := os.Stdout extra := 0 if os.Getenv("I") == "IronMan" { fp, _ = os.Open(os.Getenv("END_GAME")) extra = 100 } scanner := bufio.NewScanner(fp) configure(scanner) writer := bufio.NewWriter(wfp) defer func() { r := recover() if r != nil { fmt.Fprintln(writer, r) } writer.Flush() }() solve(scanner, writer) for i := 0; i < extra; i++ { fmt.Fprintln(writer, "-----------------------------------") solve(scanner, writer) } } func solve(scanner *bufio.Scanner, writer *bufio.Writer) { n := getNextInt(scanner) l := getNextInt(scanner) r := getNextInt(scanner) ee := make(enemies, n) for i := 0; i < n; i++ { ee[i].i = i ee[i].xl = getNextInt(scanner) ee[i].yu = getNextInt(scanner) ee[i].xr = getNextInt(scanner) ee[i].yd = getNextInt(scanner) } sort.SliceStable(ee, ee.less) display := make([]int, 1281) for i := 0; i < n; i++ { for j := max(0, ee[i].xl); j < min(ee[i].xr, 1280)+1; j++ { display[j] = ee[i].i + 1 } } ans := make([]int, n) for i := l; i < r+1; i++ { if display[i] == 0 { continue } ans[display[i]-1] = 1 } for i := 0; i < n; i++ { fmt.Fprintln(writer, ans[i]) } } func max(a, b int) int { if a < b { return b } return a } func min(a, b int) int { if a > b { return b } return a } type enemies []enemy type enemy struct { xl, yu, xr, yd, i int } func (e enemies) less(i, j int) bool { return e[i].yd < e[j].yd }