#include const double pi = 3.141592653589793238462643383279; using namespace std; //typedef //------------------------------------------ typedef vector VI; typedef vector VVI; typedef vector VS; typedef pair PII; typedef pair PLL; typedef pair TIII; typedef long long LL; typedef unsigned long long ULL; typedef vector VLL; typedef vector VVLL; //container util //------------------------------------------ #define ALL(a) (a).begin(),(a).end() #define RALL(a) (a).rbegin(), (a).rend() #define PB push_back #define MP make_pair #define SZ(a) int((a).size()) #define SQ(a) ((a)*(a)) #define EACH(i,c) for(typeof((c).begin()) i=(c).begin(); i!=(c).end(); ++i) #define EXIST(s,e) ((s).find(e)!=(s).end()) #define SORT(c) sort((c).begin(),(c).end()) //repetition //------------------------------------------ #define FOR(i,s,n) for(int i=s;i<(int)n;++i) #define REP(i,n) FOR(i,0,n) #define MOD 1000000007 #define rep(i, a, b) for(int i = a; i < (b); ++i) #define trav(a, x) for(auto& a : x) #define all(x) x.begin(), x.end() #define sz(x) (int)(x).size() typedef long long ll; typedef pair pii; typedef vector vi; const double EPS = 1E-10; #define chmin(x,y) x=min(x,y) #define chmax(x,y) x=max(x,y) //ここから編集 template struct BIT{ vector node; int N; BIT(int n){ N = n; node.resize(N+1); } void add(int i, T x){ i++; while(i <= N){ node[i] += x; i += (i & -i); } } T sum(int i){ T res = 0; while(i > 0){ res += node[i]; i -= (i & -i); } return res; } }; ll GCD(ll a, ll b){ if(b == 0) return a; return GCD(b, a%b); } int main() { cin.tie(0); ios::sync_with_stdio(false); cout << fixed << setprecision(10); int n; cin >> n; vector a(n), b(n); BIT bit(n); map mp; REP(i,n) cin >> a[i]; REP(i,n) cin >> b[i], mp[b[i]] = i; ll ans = 0; for(int i=0; i